The axiom of determinacy, abbreviated AD, asserts that every length- infinite game of perfect information in which the two players alternately choose natural numbers is determined. For a payoff set , player I wins exactly when the completed play belongs to . A strategy specifies the next move at every finite position where its player is to move; determination means that one player has a winning strategy.
Finite games are determined by backward induction, choosing the least move leading to a guaranteed win when several are available. In ZF one can also prove open determinacy, hence determinacy for closed payoffs. Here is the full open-payoff argument. Let be the finite positions with , so reaching ensures a win for I. Starting with , repeatedly add an I-position with some child already in , and a II-position with every child already in ; take unions at limit stages. This increasing process stabilizes because the set of finite positions is a set: continuing strict enlargement through its Hartogs number would choose distinct new positions, contradicting that bound. Assign to each admitted position its least entry stage.
At an I-position in the final , choose the least child of smaller entry stage. At a II-position in , every child has smaller entry stage. A play following this I-strategy cannot remain outside forever, since that would give an infinite strictly descending sequence of ordinals. It reaches and wins. Outside , every child of an I-position remains outside , and a II-position has at least one child outside . Player II chooses the least such child. The play never reaches , so it cannot belong to the open set . The initial position is either inside or outside , proving determination. For a closed payoff apply the same argument to the open complementary payoff for the other player, with the appropriate player assigned to each level. None of these strategies needs a choice principle because moves are natural numbers and least available moves are definable.
To refute simultaneous AD and the axiom of choice, assume choice and well-order all strategies of either player in length . There are exactly strategies for each player, and any fixed strategy has exactly compatible plays, since the opponent's successive moves are arbitrary. At stage , choose two fresh plays: compatible with I's th strategy, and compatible with II's th strategy. Fewer than plays have previously been excluded, so this is possible even if is singular. Put . No ever enters . I's th strategy loses on , and II's th strategy loses on . Thus this game has no winning strategy for either player, and

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