The goal of this example is to understand when states and effects happen when changing between different routes that use the same component.
Behavior is follows:
- visit: localhost:3001/1
- click
count++. This makescount: 1 - click "2" to visit localhost:3001/2
- outcome: count is still 1
This is likely because in React the state kept in the virtual DOM structure, and identical structure implies identical state. So when we change from post 1 to 2, we still have a
Post object, and state is unchanged.Next if we click:then the count is back to 0. This is because we changed the
- "Index" to go to localhost:3000
- "1" to go to localhost:3001/1
Post object in the DOM to Index and back, which resets everything.This example also illustrates how to prevent this from happening with
useEffect.Failed attempt at minimizing nodejs/next/ref-twice outside of Next.js.
Very good documentary!
This is a documentary about Gilberto Gil going back to his homelnd for the first time since he emigrated to Salvador/Rio, with some of his most popular songs intermixed into it. Beautiful!
Of particular note is the Video "Lamento Sertanejo scene from the 2002 documentary Tempo Rei".
Because they interact weakly with matter and mostly just escape out of nuclear reactors, you can likely locate all nuclear reactors on Earth by measuring neutrino flows:The CIA must love that shit, they must have had it years prior to this public paper.
Oppenheimer's Gamble by Welch Labs
. Source. Fails to mention Plutonium-240 as the source of the problem.- youtu.be/W06g7gIfwRE?t=252 cool to learn that the explosive lenses had to be made out of two different types of explosives, slow and fast, to be more symmetrical
Is there nothing standardized besides just raw images?
E.g. www.nist.gov/system/files/documents/2021/02/25/ansi-nist_2007_griffin-face-std-m1.pdf from 2005 by NIST says:so comparing it to fingerprint file formats such as ISO 19794-2. Sad!
Specify face images because there is no agreement on a standard face recognition template - Unlike finger minutiae ...
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