Tennis (paper game) 1970-01-01
Tennis (paper game) is a simplified, often DIY version of the traditional sport of tennis that can be played on paper or using a flat surface with minimal materials. The game usually involves drawing a tennis court, with players represented by symbols (like Xs and Os) or small objects like coins or markers. The rules are adapted to fit the paper format, and gameplay typically involves taking turns 'serving' and 'returning' by marking moves on the drawn court.
Tri-nim 1970-01-01
Tri-nim is a two-player strategy game that is a variant of Nim, a classic mathematical game of strategy. In Tri-nim, the basic rules of Nim are applied with the addition of a triangular structure, influencing how players can take their turns. In Nim, players take turns removing objects from piles, and the player who removes the last object wins. The strategy typically involves binary representations of the numbers of objects in the piles to determine the best moves.
Abel's identity 1970-01-01
Abel's identity is a result in mathematics that relates sums and series. It is often used in analysis, especially in the context of series convergence and transformations. The identity can be stated as follows: Let \( (a_n) \) be a sequence of real or complex numbers and \( (b_n) \) be a sequence of real or complex numbers that is monotonically decreasing and converges to zero.
Bochner–Kodaira–Nakano identity 1970-01-01
The Bochner–Kodaira–Nakano identity is a fundamental result in the study of the geometry of complex manifolds, particularly in the context of the study of Hermitian and Kähler metrics. This identity relates the curvature of a Hermitian manifold to the properties of sections of vector bundles over the manifold, and it plays a crucial role in several areas of differential geometry and mathematical physics.
Capelli's identity 1970-01-01
Capelli's identity is a result in the field of algebra, specifically relating to determinants and matrices. It provides a way to express certain determinants, particularly those involving matrices formed by polynomial expressions. In its simplest form, Capelli's identity can be stated in terms of a square matrix whose entries are polynomials in variables. More formally, it relates the determinant of a matrix formed from the derivatives of polynomials to the determinant of a matrix derived from the polynomials themselves.
Chain rule (probability) 1970-01-01
The Chain Rule in probability theory is a fundamental concept that allows us to express the joint probability of multiple random variables in terms of conditional probabilities.
18th-century mathematicians 1970-01-01
The 18th century was a significant period in the history of mathematics, marked by substantial developments in various branches of the field. Many mathematicians made important contributions during this time, and they laid the groundwork for future advancements.
Computer companies disestablished in 1976 1970-01-01
In 1976, several computer companies were disestablished or went out of business, although the specific information can be somewhat limited. One notable company that was disbanded that year is **Kenbak Corporation**, which is often credited with creating one of the first personal computers. The company struggled to compete in the emerging computer market and ceased operations in 1976.
Thailand National Nanotechnology Center 1970-01-01
The Thailand National Nanotechnology Center (NSTDA) is a key research and development center focused on nanotechnology in Thailand. It aims to promote the advancement and application of nanotechnology across various fields, including materials science, biotechnology, electronics, and energy. Established as part of the National Science and Technology Development Agency (NSTDA), the center serves as a hub for research collaboration, innovation, and education in nanotechnology.
Fat tree 1970-01-01
The Fat Tree is a network topology commonly used in data centers and large-scale networking environments. It is designed to provide high bandwidth, low latency, and fault tolerance, making it ideal for handling the increasing demands of cloud computing, big data, and high-performance applications.
Leona Woods 1970-01-01
Leona Woods, also known as Leona Woods Marshall, was an American physicist and one of the few women to work on the Manhattan Project during World War II. Born on February 9, 1919, she made significant contributions to the field of nuclear physics, particularly in the development of early nuclear reactors. She earned her Ph.D. in physics from the University of Chicago, where she studied under notable physicist Enrico Fermi.
Four fours 1970-01-01
"Four fours" is a mathematical puzzle that involves using exactly four instances of the number four and various mathematical operations to create the numbers from 0 to 100. The challenge is to find expressions for each number using only four instances of the digit 4 and standard mathematical operations, such as addition, subtraction, multiplication, division, square roots, factorials, and concatenation.
Integration Bee 1970-01-01
An Integration Bee is a math competition focused specifically on solving integrals. Participants, typically students, are tasked with solving a series of integration problems, which can range in complexity. The event is similar in format to a spelling bee but centered around integrals rather than words. In an Integration Bee, contestants may work individually or in teams and have a limited amount of time to solve each integral. Problems can cover various topics within calculus, including techniques such as substitution, integration by parts, and special functions.
Krypto (game) 1970-01-01
Krypto is a card game that combines elements of mathematics and speed. It is typically played with a deck of cards that includes a set of numbers and a set of operations (like addition, subtraction, multiplication, and division). The goal of the game is for players to use the available numbers and operations to create a target number as quickly as possible. Players draw a specific number of number cards and a target card, then work to use the numbers and operations to compute the target.
Mathematical game 1970-01-01
A mathematical game is a structured activity that involves mathematical reasoning and problem-solving, often with a competitive element. These games can take various forms, including board games, card games, puzzles, and online games, and they are designed to engage players in mathematical concepts, enhance their mathematical skills, and foster strategic thinking. Mathematical games can be used in educational settings to make learning mathematics more engaging and enjoyable. They can help develop skills such as critical thinking, logical reasoning, and teamwork.
Penney's game 1970-01-01
Penney's game is a non-transitive game involving two players, Alice and Bob, who choose sequences of heads (H) and tails (T) from a coin flip. Each player secretly selects a sequence of results, usually of three flips, and the goal is to determine which sequence is more likely to appear first in a series of fair coin tosses. The game works as follows: 1. **Choice of Sequences**: Alice picks a sequence of coin flips (e.g.
Louis Malter 1970-01-01
Lucy Wilson 1970-01-01
As of my last knowledge update in October 2021, "Lucy Wilson" could refer to a few different things: 1. **Fictional Character**: Lucy Wilson is a character from various media, including books or television shows. The name might be common in stories, so the context would dictate which Lucy Wilson is being referred to.
Stably finite ring 1970-01-01
A **stably finite ring** is a specific type of ring in the field of abstract algebra, particularly in the study of ring theory. A ring \( R \) is called stably finite if it satisfies a certain condition related to the presence of idempotents and the existence of nonzero dividers of zero.
Broadcast, unknown-unicast and multicast traffic 1970-01-01
Broadcast, unknown-unicast, and multicast are three types of network traffic that refer to how data packets are sent over a network. Each type has distinct characteristics and use cases: ### 1. Broadcast Traffic - **Definition**: Broadcast traffic is a type of communication where a message is sent from one sender to all devices on the network segment.