Meekness is often understood as a quality of humility, gentleness, and submissiveness, particularly in the face of adversity or provocation. It does not imply weakness or passivity, but rather a strength that manifests in the ability to remain calm, composed, and kind, even when confronted with challenges or injustices. In many religious and philosophical traditions, meekness is viewed as a virtue.
In Buddhism, mental factors, often referred to as "cetasikas" in Pali or "mental formations," are the various states of mind and qualities that accompany consciousness. They play a crucial role in shaping our thoughts, emotions, and behaviors. Mental factors are essential in understanding how the mind functions and how it can lead to suffering or liberation. In the Theravada tradition, the Abhidhamma texts outline a detailed classification of these mental factors.
As of my last knowledge update in October 2021, Polina Bayvel is a researcher in the field of electrical engineering and computer science, particularly known for her work in information theory, communication systems, and coding. However, I may not have the latest information on her recent work or accomplishments.
A "random encounter" can refer to various concepts depending on the context. Here are a few common interpretations: 1. **Tabletop Role-Playing Games (RPGs)**: In tabletop RPGs like Dungeons & Dragons, a random encounter is an event where players unexpectedly meet creatures, characters, or challenges not specifically planned by the game master (GM).
"Rank up" typically refers to the process of advancing to a higher level, position, or rank in various contexts, such as gaming, education, or professional environments. Here are a few specific interpretations: 1. **Gaming**: In video games, particularly in competitive or multiplayer settings, "ranking up" means to achieve a higher rank or tier based on performance in matches. Players often earn ranks based on their skill, wins, and overall performance.
Rocket jumping is a technique primarily used in first-person shooter (FPS) video games, where players utilize explosives, such as rocket launchers, to propel themselves into the air. This is achieved by firing a rocket at the ground or a nearby surface while simultaneously jumping. The blast from the rocket explosion provides upward momentum, allowing players to reach higher locations or cross distances that would ordinarily be unattainable.
A sandbox game is a type of video game that allows players a high degree of freedom to explore, create, and manipulate the game environment. Unlike traditional games that often follow a linear storyline or set objectives, sandbox games provide an open-world experience where players can choose how to interact with the game world, complete quests, or pursue activities at their own pace.
A "saved game" refers to a stored state of a video game that allows players to save their progress and resume playing later from that specific point. When a player saves a game, the game's current state—including character progress, inventory, location, and any other relevant information—is recorded. This enables players to return to the game without having to start over from the beginning or lose their achievements.
A side-scrolling video game is a genre of video games in which the gameplay progresses in a horizontal direction, typically from left to right. The camera perspective is often fixed, allowing players to see more of the environment to the left and right, while the action occurs primarily in that horizontal plane. The gameplay usually involves characters moving through various levels, overcoming obstacles, defeating enemies, and collecting items.
Six degrees of freedom (6DoF) refers to the freedom of movement of a rigid body in three-dimensional space. This concept is crucial in various fields, including robotics, virtual reality, and motion tracking. The six degrees of freedom are typically defined as: 1. **Translation in the X-axis**: Moving forward and backward. 2. **Translation in the Y-axis**: Moving left and right. 3. **Translation in the Z-axis**: Moving up and down.
Speedrunning is a gaming practice where players attempt to complete a video game or a specific segment of a game as quickly as possible. This can involve optimizing gameplay, employing skills, and often exploiting game mechanics or glitches to reduce the completion time. Speedrunning can take several forms, including: 1. **Any%**: Completing the game as fast as possible, without restrictions on the means used (including glitches).
"Survival mode" can refer to a variety of concepts depending on the context in which it is used. Here are a few common interpretations: 1. **Video Games**: In gaming, survival mode is a gameplay mode where players must survive against continuous threats, such as enemies, environmental hazards, or resource scarcity. Players often have limited resources and must craft items, gather materials, and defend themselves to stay alive for as long as possible.
A time trial is a racing event in which competitors race against the clock to achieve the best time over a specific distance or course. Unlike traditional races where competitors start together and compete in a pack, a time trial typically features individual riders or teams starting at intervals, allowing each participant to focus on their own performance without direct competition from others during the race.
Timekeeping in games refers to the systems and mechanics that manage the passage of time within a game environment. This can include various elements such as: 1. **Game Clock**: A method used to track in-game time. This could be expressed in real-world seconds, minutes, or hours, or it might use a completely unique system relevant to the game world. 2. **Day/Night Cycles**: Many games feature dynamic cycles that influence gameplay, visual aesthetics, and NPC behavior.
HyperRogue is a unique and innovative indie video game that combines elements of roguelike gameplay with a non-Euclidean geometric world. Developed by Zeno Roguelike, it is notable for its approach to space and movement, featuring a hyperbolic geometry that allows for unconventional exploration and puzzle-solving mechanics. In HyperRogue, players navigate a procedurally generated landscape through a series of connected regions that curve and warp in ways that challenge traditional concepts of distance and direction.
Manifold Garden is a first-person puzzle video game developed by William Chyr Studio LLC. Released in 2019, the game is known for its stunning visual aesthetic and unique gameplay mechanics that focus on gravity, perspective, and exploration within an impossibly structured environment. Set in a visually striking world characterized by an infinite geometric landscape, Manifold Garden allows players to manipulate gravity to solve puzzles and traverse the environment.
Marble Madness is a classic arcade video game developed by Atari Games and released in 1984. The game is known for its unique isometric graphics and innovative gameplay that challenged players to navigate a marble through a series of obstacle-filled courses. Players control a marble and must guide it through various levels, each with different terrains and challenges, while reaching the finish line as quickly as possible.
Monument Valley is a critically acclaimed indie puzzle game developed by the studio ustwo games. Released in 2014, it is known for its beautiful, minimalist visuals and immersive gameplay mechanics. The game centers around guiding a silent princess named Ida through a series of intricate architectural landscapes that play with perspective and optical illusions. Players manipulate the environment by rotating and shifting pathways, allowing Ida to navigate through seemingly impossible structures inspired by the works of M.C. Escher.
"Superliminal" is a first-person puzzle game developed by Pillow Castle Games, released in November 2019. The game plays with perspective and perception, utilizing a unique mechanic where the size and placement of objects change based on the player's viewpoint. Players must manipulate their environment using this mechanic to solve puzzles and progress through various levels. In "Superliminal," players explore a surreal world that challenges traditional notions of perspective and reality.
The Bridge is a puzzle-platform video game developed by Ty Taylor and released in 2013. The game is notable for its unique mechanic of rotating the game world, which creates an unconventional gameplay experience. Players must navigate a series of increasingly complex levels where perspective and gravity play crucial roles in solving puzzles. The art style of The Bridge is heavily influenced by the works of M.C. Escher, featuring hand-drawn black-and-white graphics and mind-bending environments.