Auction theory 1970-01-01
Auction theory is a branch of economics and game theory that studies how different auction designs and strategies affect the outcomes of bidding processes. It involves the analysis of various types of auctions, bidder behavior, and the allocation of goods or services through competitive bidding. Key concepts in auction theory include: 1. **Types of Auctions**: - **English Auction**: An ascending-bid auction where participants publicly bid against one another until no higher bids are made.
Confocal 1970-01-01
"Confocal" generally refers to a type of microscopy or imaging technique that is used to increase the optical resolution and contrast of a micrograph by using a spatial pinhole to block out-of-focus light. The most common application of confocal technology is in confocal laser scanning microscopy (CLSM), which allows for the collection of three-dimensional images of specimens by scanning them with a focused laser beam.
Bargaining theory 1970-01-01
Bargaining theory is a framework within economics and game theory that analyzes how individuals or groups negotiate and reach agreements over the allocation of resources, goods, or services. It examines the strategies, behaviors, and outcomes of bargaining situations, where parties have conflicting interests or preferences but seek to find a mutually acceptable solution. Key components of bargaining theory include: 1. **Players**: The individuals or parties involved in the negotiation. They may have different objectives, needs, and available resources.
Cooperative games 1970-01-01
Cooperative games are a category of games in game theory where players can benefit from forming coalitions and collaborating with one another to achieve better outcomes than they could independently. In these games, the players can negotiate and make binding agreements to coordinate their strategies and share the payoffs that result from their cooperation. Key features of cooperative games include: 1. **Coalitions**: Players can form groups (coalitions) and work together.
Cross section (geometry) 1970-01-01
In geometry, a **cross section** refers to the intersection of a solid object with a plane. When a three-dimensional object is cut by a plane, the shape formed by this intersection is known as the cross section. The specific shape of the cross section depends on the orientation and position of the cutting plane relative to the object.
Game theorists 1970-01-01
Game theorists are individuals who study and develop the mathematical framework and concepts of game theory, a branch of mathematics and economics that analyzes strategic interactions among rational decision-makers. Game theory is used to model situations in which the outcome for each participant depends not only on their own actions but also on the actions of others. Key aspects of game theory studied by game theorists include: 1. **Types of Games**: Game theorists analyze various types of games, such as cooperative vs.
Game theory game classes 1970-01-01
Game theory, a branch of mathematics and economics, studies strategic interactions among rational decision-makers. It classifies games into various classes based on different criteria. Here are some common classes of games in game theory: 1. **Cooperative vs. Non-Cooperative Games**: - **Cooperative Games**: Players can form binding commitments (e.g., forming coalitions) and can negotiate agreements to coordinate strategies and share payoffs.
Inefficiency in game theory 1970-01-01
In game theory, inefficiency typically refers to a situation where resources are not allocated in the most effective way possible, leading to a loss of potential value or utility. This can occur in various forms, such as: 1. **Pareto Inefficiency**: A situation is said to be Pareto inefficient if there exists at least one alternative allocation of resources that would make at least one player better off without making any other player worse off.
Media related to game theory 1970-01-01
Non-cooperative games 1970-01-01
Non-cooperative games are a branch of game theory where players make decisions independently and strategically, without collaborating or forming binding agreements with each other. In these games, each player aims to maximize their own payoff, considering the potential actions of other players, but does not cooperate to achieve a collective goal. Key characteristics of non-cooperative games include: 1. **Individual Payoffs**: Each player’s strategy is aimed at maximizing their own payoff, which means they act in their own self-interest.
Crossed ladders problem 1970-01-01
The Crossed Ladders problem is a classic geometry problem that involves two ladders leaning against each other, forming a cross. The setup typically consists of two ladders of different lengths leaning against opposite walls of a corridor (or structure), crossing each other at a certain height. The problem often involves determining the height at which the ladders cross or the distance between the bases of the ladders.
Diameter 1970-01-01
Diameter is a protocol designed for authentication, authorization, and accounting (AAA) in computer networks. It is an evolution of the older RADIUS (Remote Authentication Dial-In User Service) protocol. Diameter offers several enhancements and improvements over RADIUS, making it more suitable for managing AAA needs in modern networks, especially in environments like telecommunications and mobile networks.
Tragedy of the commons 1970-01-01
The "Tragedy of the Commons" is an economic concept and social theory that describes a situation in which individual users, acting independently according to their own self-interest, deplete or degrade a shared resource (the "commons") despite knowing that this depletion is contrary to the collective long-term interest of the group. The term was popularized by the ecologist Garrett Hardin in his 1968 essay.
Parallel (geometry) 1970-01-01
In geometry, the term "parallel" refers to two or more lines or planes that are the same distance apart at all points and do not meet or intersect, no matter how far they are extended. This property is fundamental in understanding the behavior of lines within Euclidean geometry. ### Key Properties of Parallel Lines: 1. **Equidistant**: Parallel lines maintain a constant distance from each other, meaning the distance between them remains consistent along their entire length.
Perimeter 1970-01-01
Pons asinorum 1970-01-01
"Pons asinorum," which translates from Latin as "bridge of asses," is a term used in mathematics and philosophy to refer to a fundamental theorem or concept that serves as a critical point of understanding for students or learners. The term is most notably associated with Euclid's "Elements," specifically Proposition 5 of Book I, which deals with the properties of isosceles triangles. The proposition states that in an isosceles triangle, the angles opposite the equal sides are equal.
Social trap 1970-01-01
Isabella Bashmakova 1970-01-01
Julio Rey Pastor 1970-01-01