Games, Puzzles, and Computation 1970-01-01
"Games, Puzzles, and Computation" typically refers to a field of study that intersects computer science, mathematics, and logic through the examination of games and puzzles. This field includes analyzing the computational complexity of various games and puzzles, as well as exploring algorithms that can solve them or determine optimal strategies for playing them. ### Key Aspects of the Field: 1. **Game Theory**: This involves the study of strategic interactions between rational decision-makers.
Genus theory 1970-01-01
Genus theory, particularly in the context of algebraic geometry and topology, deals with the concept of genus, which is a topological invariant that characterizes surfaces and, more generally, algebraic varieties. In simpler terms, the genus of a surface refers to the number of "holes" it has. For example: - A sphere has a genus of 0 (no holes). - A torus has a genus of 1 (one hole).
Go and mathematics 1970-01-01
Go is an ancient board game that originated in China over 2,500 years ago. It is played on a grid of intersecting lines, typically 19x19, although smaller boards such as 13x13 and 9x9 are also used. Players take turns placing black or white stones on the intersections of the lines, with the objective of controlling more territory on the board than the opponent. The game is known for its deep strategy and complexity, despite having simple rules.
Grundy's game 1970-01-01
Grundy's game, also known as Nim or Nim-like games, is a classic in combinatorial game theory that involves heaps or piles of objects. The game's general setup typically includes several piles, each containing a certain number of objects (like stones). Players take turns removing a certain number of objects from a single pile. The rules can vary, but usually, a player can remove any number of objects from one pile, at least one.
Hot game 1970-01-01
The term "hot game" can refer to a few different concepts depending on the context: 1. **Trending or Popular Games**: In the context of video games, a "hot game" often refers to a title that is currently very popular or trending among players. This could be due to recent releases, updates, or significant events in the gaming community.
Impartial game 1970-01-01
An impartial game is a type of combinatorial game in which the possible moves available to each player depend only on the current state of the game, and not on which player is currently taking their turn. This means that the options available to both players are the same regardless of who is playing. In impartial games, the rules apply equally to both players, and the game ends when there are no legal moves left.
Indistinguishability quotient 1970-01-01
The concept of an "indistinguishability quotient" often arises in fields such as information theory, cryptography, and mathematical logic. It generally refers to a way to quantify the ability to distinguish between two or more entities, states, or outcomes based on available information. ### In General Terms: 1. **Indistinguishability**: This typically means that two items cannot be reliably differentiated given the available information.
Infinite chess 1970-01-01
Infinite chess is an extension of traditional chess played on an infinite chessboard, meaning there are no borders or edges to the board. This allows for an endless range of movement and strategies, as pieces can continue to move indefinitely in any direction without constraint. In infinite chess, the basic rules of chess apply, but there are some adjustments to accommodate the vastness of the board.
Jenga 1970-01-01
Jenga is a popular tabletop game that involves stacking wooden blocks to build a tower. The game consists of 54 rectangular wooden blocks, each measuring 1.5 inches wide, 0.75 inches high, and 3 inches long. Players take turns removing a block from the tower and placing it on top, trying to do so without causing the tower to collapse.
Kayles 1970-01-01
Kayles is a mathematical game of strategy that typically involves two players taking turns. The game is played with a row of wooden or virtual "pins." On each turn, a player can knock down either one pin or two adjacent pins. The objective is to be the player who knocks down the last pin, thus winning the game. Kayles is a type of combinatorial game, meaning that it has a well-defined structure and can be analyzed using mathematical techniques from game theory.
Map-coloring games 1970-01-01
Map-coloring games are combinatorial games that revolve around the classic problem of coloring a map in such a way that adjacent regions (or countries, states, etc.) do not share the same color. The objective is to determine how many colors are needed to color the map in a valid way, following the rules of the game.
Meshulam's game 1970-01-01
Meshulam's game is a mathematical game in combinatorial game theory named after the mathematician A. Meshulam. It involves two players taking turns to color squares in a grid, with specific rules that determine the winning conditions based on the colors chosen. The details of the game can vary, but it typically involves strategic decision-making, foresight, and planning to secure a win.
Mex (mathematics) 1970-01-01
In mathematics, "Mex" stands for "minimum excluded value." It is a concept primarily used in combinatorial game theory, particularly in contexts like Nim games and other impartial games. The Mex of a set of non-negative integers is the smallest non-negative integer that is not included in the set.
Misère 1970-01-01
"Misère" is a term that can refer to different concepts depending on the context. Here are a few potential meanings: 1. **General Meaning**: In a general sense, "misère" is a French word meaning "misery" or "distress." It often refers to a state of suffering or hardship. 2. **Card Games**: In the context of card games, "misère" signifies a variation or type of play where the objective is to lose.
Nim 1970-01-01
Nim is a high-level, statically typed programming language designed for efficiency, expressiveness, and versatility. It combines elements from various programming paradigms, including procedural, functional, and object-oriented programming. Key features of Nim include: 1. **Performance**: Nim compiles to efficient C, C++, or JavaScript code, allowing for high-performance applications while still providing the expressive benefits of a high-level language.
Notakto 1970-01-01
Notakto is a two-player abstract strategy game that is a variation of the classic game Tic-Tac-Toe (also known as Naughts and Crosses). It is played on a grid, typically 3x3, where players take turns placing their symbols (commonly X and O) in the empty spaces. The objective is to get a certain number of symbols in a row, similar to Tic-Tac-Toe.
Octal game 1970-01-01
The Octal Game is a mathematical game that typically involves two players taking turns to remove objects from a pile. Each player can remove a specific number of objects (usually between one and a maximum number determined by the game rules) on their turn. The objective is to force the opponent into a position where they can only make losing moves. While there are various interpretations and variations of this game, it generally emphasizes strategic thinking and can be analyzed using concepts from combinatorial game theory.
Partisan game 1970-01-01
The term "Partisan game" can refer to a couple of different contexts, so it would be helpful to clarify what specific aspect you're interested in. However, here are two primary interpretations: 1. **Political Context**: In the realm of politics, a "partisan game" refers to manipulative tactics or strategies employed by political parties or groups to gain an advantage over their opponents.
Pebble game 1970-01-01
The Pebble Game is a mathematical and computational model used primarily in the fields of computer science and game theory to study properties of computational systems, particularly those related to resource allocation, memory management, and decision-making. In the basic version of the Pebble Game, players place "pebbles" on a directed graph or a tree structure representing a computation or a resource distribution problem.
Poset game 1970-01-01
A Poset game, or partially ordered set game, is a combinatorial game that is played on a finite partially ordered set (poset). In these games, two players take turns choosing elements from the poset under certain rules that depend on the structure of the poset. ### Rules and Structure 1.