The Online Disinhibition Effect refers to the phenomenon where people exhibit behaviors online that they would typically not display in face-to-face interactions. This can manifest as increased self-disclosure, aggression, or other forms of disinhibited behavior. There are several factors contributing to this effect: 1. **Anonymity**: When individuals can interact without revealing their identities, they may feel less inhibited and more willing to express thoughts and feelings they might normally keep to themselves.
Online mourning refers to the practice of expressing grief and commemorating a deceased person through digital platforms and social media. This phenomenon has gained prominence with the rise of the internet and social media, allowing individuals to share their feelings, memories, and tributes related to the loss of someone they cared about.
Online school refers to an educational platform that delivers instruction and learning experiences via the internet. This format can encompass a wide range of educational settings, including: 1. **Virtual Schools**: These are fully online institutions that offer complete educational programs for students from kindergarten through high school. They often provide a structured curriculum, certified teachers, and assessment methods similar to traditional schools. 2. **Online Courses**: Many schools and universities offer individual courses online.
Online segregation refers to the phenomenon where individuals or groups are segregated or separated based on characteristics such as race, ethnicity, gender, socioeconomic status, or ideology in online spaces. This can manifest in various ways, including: 1. **Social Media Echo Chambers**: Users often follow accounts and join groups that reflect their existing beliefs and values, leading to environments where diverse perspectives are minimized or excluded.
Online shaming is a phenomenon where individuals are publicly criticized, ridiculed, or condemned on digital platforms, often through social media, blogs, or forums. This phenomenon can occur in various contexts, including personal misconduct, perceived moral failures, or controversial opinions and actions. Key aspects of online shaming include: 1. **Public Exposure**: The individual being shamed is often exposed to a wide audience, which can amplify the intensity and reach of the criticism.
As of my last knowledge update in October 2021, Oriane Lassus does not appear to be a widely recognized individual or entity in popular culture, science, or other notable fields. It's possible that she could be a private individual or someone who has gained prominence after my last update.
Otherkin
Otherkin is a subculture or community of individuals who identify as being partially or wholly non-human, often claiming to have an identity or essence tied to mythical beings, animals, or other entities. This self-identification can include identifying as various types of creatures, such as elves, dragons, fairies, or even animals like wolves or cats.
"Outfit of the Day," often abbreviated as OOTD, is a popular social media trend where individuals share pictures of the outfits they are wearing on a particular day. This trend is especially prominent on platforms like Instagram, TikTok, and fashion blogs, where users showcase their personal style, fashion sense, and creativity. The posts typically include details about the clothing items, accessories, brands, and sometimes even makeup or hair styling.
In slang, "owned" typically means to be defeated, humiliated, or otherwise outmatched in a significant way. It is often used in gaming and online contexts to describe situations where someone has been thoroughly surpassed by another, whether in a competition, argument, or other scenarios. For example, if a player wins decisively against another player, they might say they "owned" their opponent.
The term "PC Master Race" is a phrase used in gaming culture to refer to the belief that gaming on a personal computer (PC) offers a superior experience compared to gaming on consoles. It originated as a tongue-in-cheek slogan within the PC gaming community, often reflecting a sense of pride among PC gamers regarding the technical advantages that PC gaming can provide, such as better graphics, higher frame rates, customization options, and modding capabilities.
Participatory culture refers to a culture in which individuals actively engage in the creation and sharing of content, rather than being solely passive consumers. This concept often emphasizes collaboration, community involvement, and the use of digital platforms that facilitate participation and interaction among users. Key characteristics of participatory culture include: 1. **Low Barriers to Entry**: Participation does not require specialized skills or significant resources, allowing more people to create and share content.
Partido da Imprensa Golpista (PIG), which translates to "Party of the Coup-Making Press," is a term used in Brazil to refer to a perceived alliance of media outlets and journalists that some believe act in a coordinated way to influence public opinion and political events against certain political figures or movements, particularly those associated with leftist governments.
Planking is a fad that gained popularity in the early 2010s, characterized by the act of lying face down in an unusual or incongruous location, with the body rigid and the arms at the sides, resembling a plank. The idea was to take a photograph of the person planking in various settings, often in humorous or absurd circumstances. The trend originated in Australia and quickly spread to other countries, leading to a variety of interpretations and viral videos.
PogChamp
"PogChamp" is an emote and expression that originated from the livestreaming platform Twitch. It features a face of a man, Ryan "Gootecks" Gutierrez, making an excited expression, which is typically used to convey surprise, excitement, or enthusiasm in response to something impressive or hype happening during a stream. The emote became widely popular among gamers and the Twitch community, often used in chat to react to jaw-dropping moments in gameplay or other entertaining events.
Popcat
Popcat is an internet meme and online game that gained popularity in 2020. It features a simple, animated image of a cat that "pops" its mouth open and closed, creating a sound that resembles a popping noise. Users can repeatedly click or tap on the cat to score points, with the total number of clicks displayed on the screen. The game also features various leaderboards, allowing users from around the world to compete for the highest scores.
Post-Internet is a term that describes a cultural, artistic, and philosophical movement that emerged in response to the pervasive influence of the internet and digital technology on society. It captures a sense of the internet as an omnipresent force that has fundamentally altered human experience, communication, and culture, often emphasizing the relationship between online and offline realities.
PostSecret
PostSecret is a collaborative art project and community art blog that was founded by Frank Warren in 2004. The concept revolves around the idea of people mailing in their secrets anonymously on postcards. Participants create and design their postcards, often incorporating artistic elements, and share their hidden thoughts, confessions, or feelings—secrets they might not feel comfortable sharing publicly otherwise. The project has gained widespread popularity and has been featured in various media outlets, inspiring various books and exhibitions.
"Posting style" can refer to various contexts depending on the medium in question. Here are a few interpretations: 1. **Social Media Posting Style**: This refers to the way in which content is shared on social media platforms. It can include aspects such as tone (formal or informal), use of hashtags, types of multimedia (images, videos, text), frequency of posts, and engagement techniques (like asking questions or encouraging comments).
Produsage
Produsage is a term that combines "production" and "usage," highlighting a model of content creation and ownership that emphasizes collaboration and participation, particularly in the digital environment. The concept was popularized by Axel Bruns in the context of social media and user-generated content, where users are not just consumers of information but also active creators and contributors. In produsage, individuals engage in the production of content collaboratively, often through platforms like wikis, social media, and various online communities.
Project for Awesome (P4A) is an annual online fundraising campaign that was co-created by the popular YouTube content creators John and Hank Green. It aims to promote charitable causes and raise funds for various nonprofits and initiatives. The project's central event typically takes place in December, where participants create and share videos that highlight their favorite charities or nonprofit organizations.