Minimalism in computing refers to the design philosophy and approach that emphasizes simplicity and the reduction of unnecessary components in software, hardware, and user interfaces. The goal of minimalism is to streamline functionality, improve user experience, and lower the cognitive load on users by stripping away extraneous features and clutter. Key aspects of minimalism in computing include: 1. **User Interface Design**: Minimalist interfaces prioritize essential elements, using clean lines and ample white space.
The Open–Closed Principle (OCP) is one of the five SOLID principles of object-oriented design, which were introduced by Bertrand Meyer in 1988. The principle states that software entities (such as classes, modules, and functions) should be open for extension but closed for modification. Here's a breakdown of the key concepts: 1. **Open for Extension**: This means that the behavior of a module can be extended to accommodate new functionalities.
Planning Poker, also known as Scrum Poker, is a consensus-based estimation technique used primarily in Agile development methodologies, particularly within Scrum teams. It helps teams estimate the effort or relative size of user stories, tasks, or features using a deck of cards with values assigned to them. ### Key Features of Planning Poker: 1. **Card Deck:** Each participant has a deck of cards, usually with Fibonacci numbers (1, 2, 3, 5, 8, 13, etc.
"Release early, release often" is a software development philosophy that emphasizes the importance of frequent, incremental updates to software rather than waiting for a single, large release. This approach encourages developers to release functional versions of software as early as possible and to continue to improve and iterate upon it over time.
The Rule of Least Power is a principle in programming and design that suggests that you should use the least powerful or least complex tool necessary to achieve a specific task. This principle is often applied in software development and design, encouraging developers to use the simplest solution that satisfies the requirements of a problem, rather than opting for more complex or powerful solutions when they are not needed.
The Scaled Agile Framework (SAFe) is a framework designed to help organizations apply Agile principles and practices at scale. It provides a structured approach to adopting Agile methodologies across large teams and complex projects while enabling alignment, collaboration, and delivery of value across multiple levels of an organization.
Scrum is an Agile framework used for managing software development projects. It provides a structured yet flexible approach to product development, emphasizing collaboration, iterative progress, and responsiveness to change. Here are some key components and concepts related to Scrum: ### Key Components 1. **Roles**: - **Product Owner**: Represents the stakeholders and is responsible for defining the product vision and managing the product backlog, which is a prioritized list of desired features and tasks.
"Secure by design" is a principle in software development and system architecture that emphasizes the need to incorporate security considerations from the very beginning of the design process, rather than as an afterthought or a final consideration. This approach aims to create systems that are inherently more secure and resilient against potential threats and vulnerabilities. Key aspects of "secure by design" include: 1. **Threat Modeling**: Identifying and assessing potential threats and vulnerabilities during the design phase to understand how they might impact the system.
Specification by Example (SBE) is a collaborative approach to defining requirements and specifications through concrete examples rather than abstract statements. It focuses on using real-world scenarios to drive the development process and ensure that all stakeholders have a clear and shared understanding of what the system should do. The main principles of Specification by Example include: 1. **Collaboration**: SBE encourages close collaboration between business stakeholders, product owners, developers, and testers. By working together, all parties can better understand requirements and expectations.
Test-Driven Development (TDD) is a software development practice that emphasizes writing tests before writing the corresponding code that implements the functionality. The TDD process typically follows a repetitive cycle known as "Red-Green-Refactor," which consists of the following steps: 1. **Red**: Write a test for a new function or feature that you want to implement. This test should initially fail since the feature hasn't been implemented yet.
"The Cathedral and the Bazaar" is a famous essay written by Eric S. Raymond in 1997 that discusses the differences between two distinct models of software development: the "cathedral" model and the "bazaar" model. 1. **Cathedral Model**: This refers to a traditional approach to software development, in which the code is developed by a small group of developers in a controlled, formal environment.
The Transformation Priority Premise (TPP) is a principle from deontic logic, which is a branch of logic that deals with duty, permission, and related concepts. Specifically, the TPP addresses the relationship between obligations and the potential for transforming those obligations into actions or outcomes. The essence of the Transformation Priority Premise is that if a certain action is obligated, then it is prioritized over other actions or obligations that may conflict with it.
The Unix philosophy refers to a set of concepts and practices that guide the design and implementation of Unix operating systems and the software that runs on them. It emphasizes simplicity, modularity, and clarity in software development. Here are some key principles of the Unix philosophy: 1. **Do One Thing and Do It Well**: Programs should be designed to accomplish a specific task effectively. Each program should focus on a single function or responsibility, which allows for greater efficiency and easier debugging.
The Waterfall model is a linear and sequential approach to software development that emphasizes a structured process and distinct phases in project management. It is one of the earliest methodologies used in software engineering and is characterized by its simplicity and ease of use. ### Key Phases of the Waterfall Model 1. **Requirements Analysis**: In this phase, the project's requirements are gathered and documented. Stakeholders identify what they need from the software product.
"Worse is better" is a design philosophy in software development and engineering that suggests that simplicity and ease of implementation take precedence over perfection and completeness. The concept was popularized by Richard P. Gabriel in a 1989 paper titled "Worse is Better.
"Write once, compile anywhere" is a phrase that embodies the principle of platform independence in software development, particularly in reference to programming languages and tools that allow code to be written on one platform and compiled or run on various other platforms without significant modification. This concept gained popularity with the introduction of Java, which is known for its "Write once, run anywhere" (WORA) capability. Java programs are compiled into bytecode, which is then executed by the Java Virtual Machine (JVM).