We define a "Procedural AI training game" as an AI training game in which parts of the game are made with procedural generation.
In more advanced cases, the generation itself can be done with AI. This is a possible Path to AGI which reduces the need for human intervention in meticulously crafting the AI game: AI training AI.
- github.com/google-deepmind/pushworld 2023 Too combinatorial, gripping makes it so much easier to move stuff around in the real world. But cool nonetheless.
- From Motor Control to Team Play in Simulated Humanoid Football
From Motor Control to Team Play in Simulated Humanoid Football by Ali Eslami (2023)
Source. Likely a reupload by DeepMind employee: www.linkedin.com/in/smalieslami.DeepMind’s AI Trained For 5 Years by Two Minute Papers (2023)
Source. The 5 years bullshit is of course in-game time clickbait, they simulate 1000x faster than realtime. Articles by others on the same topic
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