An infinite game of perfect information is determined when one of its two players has a winning strategy in an infinite game.
Every infinite game of perfect information on a set-sized move alphabet with a Borel payoff in its discrete product topology has a winning strategy in an infinite game for one player. A proof strengthens the induction hypothesis to existence of arbitrary-depth-preserving game coverings unravelling the payoff. The closed-set announcement construction starts the induction. For countable unions, successive coverings stabilize each finite level and their inverse limit makes every constituent payoff clopen; their union is open and can be unravelled once more.
With the axiom of choice, enumerate both players' binary-move strategies in an infinite game in length . Each strategy admits compatible plays. At stage , reserve a fresh play following I's strategy as a loss for I, and a fresh play following II's strategy as a win for I. Avoid all previously reserved plays, which number less than . The collection of the second reservations is a payoff set against which neither player has a winning strategy in an infinite game. This uses no regularity assumption on .
An infinite game of perfect information with an open set of winning plays for I in the product topology on a discrete move set has a winning strategy in an infinite game for one player. Construct a winning-position attractor in an infinite game by transfinite recursion; ranks give I a terminating descent strategy inside it, and its complement gives II a strategy avoiding every winning prefix. The move set need not be countable, in the usual set theory with axiom of choice.
Allow terminal positions of an infinite game of perfect information to carry a losing-player label. A clopen set of infinite winning plays still gives a determined infinite game. At a position where all infinite continuations have one winner, the other player can win only by forcing a terminal loss for that winner. The usual winning-position attractor in an infinite game decides this reachability game. The tree of remaining undecided positions is well-founded: every infinite branch would eventually have its clopen payoff decided by a prefix. Assign the already decided winners upwards by well-founded recursion. Terminal labels are essential; a terminal node created by a covering need not be lost by the player whose turn would have come next.
Start with positions whose entire extension cylinder set lies in the winning open set. At each successor stage add I-positions with some successor already present and II-positions with every successor already present; take unions at limit ordinals. The stable set is the least fixed point of this order-preserving operation. The first entry ordinal supplies a strictly decreasing rank until the winning prefix is reached.
The axiom of determinacy states that every game with is determined. Its version for a move set is denoted .
Projective determinacy states that every infinite game of perfect information whose payoff is a projective set is determined.
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