A researcher who tested how a visuospatial task influences later intrusive recollections. Participants watched a distressing film and, after a delay, either played Tetris or entered a control condition; subsequent intrusions and deliberate recognition memory were measured separately. The analogue experiment tests a cognitive mechanism and does not by itself establish treatment effectiveness after real-world psychological trauma.[ref]
Can Playing the Computer Game Tetris Reduce the Build-Up of Flashbacks for Trauma? A Proposal from Cognitive Science by Emily A. Holmes and others. 2009, trauma-film experiment, one-week intrusions and recognition
Portrait of Emily A. Holmes
. Katie Chan. CC BY-SA 3.0, via Wikimedia Commons. Source. Articles by others on the same topic
There are currently no matching articles.