The shifts multiply the original array indices by four, and the following additions form byte memory addresses. The load into
$s0 changes the variable itself, but the address of the next element of A has already been saved. The complete effect isi = x
x = A[i]
B[y] = x + A[i + 1]Here
i is a fresh temporary. Both the assignment to and the assignment to matter. Writing only would omit the observable change to . The interpretation assumes four-byte array elements, valid aligned addresses, and arithmetic within range; the source uses trapping signed additions. The address of is computed before changes. Pointer chasing 2026-10-31
Following a chain of stored pointers, as in a linked list. A later memory address may depend on the result of an earlier load instruction, limiting how far ahead cache prefetching can run.
Store buffer 2026-10-31
Storage for pending writes, usually with their memory addresses, data and status. A younger load instruction must account for older overlapping buffered store instructions, often by store-to-load forwarding.
Store queue 2026-10-31
An age-ordered structure tracking store instructions, their memory addresses and data, and their eligibility to become visible. An implementation may distinguish a speculative store queue from the committed store buffer.
Use-after-free 2026-10-31
An access through a pointer after its storage has been released. Reusing the same memory address for a different object can make this failure silently return unrelated data instead of immediately crashing.
Zero-address instruction 2026-10-31
An instruction whose encoding contains no explicit operand addresses. A stack machine obtains operands implicitly from its operand stack, but absence of explicit addresses does not logically force that design: fixed implicit processor registers are another possibility. A zero-address indirect-load instruction can still obtain an arbitrary memory address from the stack; “zero-address” describes the instruction's encoding, not the absence of address-valued data.