Propagate an entire utility pair from a child chosen to maximize the component of the player whose turn it is. This is the two-player case of max-n search. At a terminal node let . At an A-node choose
and at a B-node replace by . Do not maximize the two coordinates independently: their separate maxima may belong to incompatible outcomes. Fix a tie rule, such as the first child in the specified order. The rule recursively gives a pure strategy subgame perfect equilibrium in a finite perfect-information game: backward induction makes the moving player's selected continuation a best response at every node.[ref]
In the original Figure 2, each of the three children of the root belongs to B. The left B-node prefers its first leaf because , the middle B-node prefers its first leaf because , and the right B-node prefers its second leaf because . Their propagated utility pairs, from left to right, are
At the root A compares and chooses the left child. Thus the root pair is , with play following the root's left branch and then that B-node's first branch. No tie affects this outcome.

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