Take for an win and for a win. In the first case assigns true and play terminates immediately. In the second, either value of completes an assignment making the contradiction false, so wins regardless of 's move. These examples force termination and do not rely on a stalling convention.
For the subsequent parts, adopt the explicit convention that an infinite play is a draw, with payoff , between an win at and a win at . The source does not assign a value to nontermination. Different conventions can change values of cyclic positions; the forced finite wins above remain valid.

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