The intended deletion theorem starts from the full action set . Under that interpretation, each player's surviving action set remains nonempty: with only one action, no mixed strategy can weakly improve it and improve it strictly somewhere. Let the final reduced bimatrix game have a Nash equilibrium, which exists by Nash's theorem.
Restore the deleted actions in reverse order. Consider a row action when it is restored. At its deletion it had a weakly dominating mixed strategy in the then-current game. If , remove that self-weight and renormalize: the strict-improvement clause guarantees , and dividing the payoff comparison by gives a weakly dominating strategy supported on the other then-current row actions. Those other actions have already been restored in the reverse process. The chosen Nash equilibrium's column support lies in the final surviving set, so the dominance comparison applies to its column strategy .
If the row player's Nash equilibrium payoff in the restored game so far is , every currently available pure row payoff against is at most . The dominating mixture therefore has payoff at most , and the restored action has payoff no greater than that mixture. It cannot improve the payoff. Column deviations are unchanged by adding a row action, since the actual Nash equilibrium strategy remains fixed. The analogous argument works when restoring a column action. Induction restores the full game while preserving the final reduced Nash equilibrium and its support.
Thus iterated deletion of weakly dominated actions preserves at least one Nash equilibrium supported entirely on surviving actions. It need not preserve every Nash equilibrium or give an order-independent reduced game.
The literal printed use of an arbitrary initial needs qualification. For example, take row payoffs and column payoffs . On the restricted set containing both rows but only column , row is strictly dominated by row . Yet in the full game column is strictly dominant and its unique Nash equilibrium uses row . Deleting row based only on that restricted leaves no full-game Nash equilibrium with the requested support. The proven equilibrium preservation under iterated weak dominance therefore requires initial , or concludes only about the initially restricted game.
Use the PDF's entry , rather than the TeX aid's . To check nondegeneracy of a bimatrix game, every opponent strategy of support size must have at most pure best responses. Against each pure column, the unique best rows are respectively . Against each pure row, the unique best columns are respectively .
The only mixture making all three rows indifferent solves and , giving , which has support size three. Thus no two-column-support mixture has three best rows. For the other player, column strictly dominates column , because their payoff difference is , so three best columns are impossible. These observations cover all support sizes, proving the game is nondegenerate.
For the Lemke-Howson algorithm, use unnormalized strategy vectors in the polytopes
A row label occurs at in or at in . A column label occurs at in or at in . The origin pair has all six labels.
Drop row label by increasing . Column is the first binding payoff constraint, at , so label becomes duplicated. Drop in by increasing ; row binds first, at , duplicating label . Drop in by increasing while keeping and the column- constraint binding. Since that constraint does not involve , stays . Column binds at , duplicating label .
Now drop in by increasing . Keep and row binding, so . Row reaches payoff at , earlier than row , which would bind at . The missing label returns, terminating the path. The successive vertex-label pairs are
The final pair is completely labelled and nonzero. Normalize each vector by its own sum to obtain
The row payoffs against are and the column payoffs against are . Both supported actions are best responses, so this is a Nash equilibrium, with payoffs .

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