Player I cannot have a winning strategy. This is the Solovay rank-comparison game: any proposed strategy for I can be challenged by a well-order code whose rank lies beyond the bound obtainable from that strategy, so that either I produces or produces with . In either case Player II wins.
The axiom of determinacy says that the game is determined. Since Player I has no winning strategy, the winner is therefore
Player II can force both parts of II's winning condition. First choose one coordinate reserved outside the coding of a fixed infinite descending chain and play . On the remaining reserved coordinates, play values that make the relation coded by contain that descending chain. Thus while for the chosen . Hence
Let be the causal rank-raising map on well-order codes obtained by tagging a coded relation and adjoining a new least element. Player II follows the online rule . If , then
so II wins. If , the tagged recoding ensures , which is again precisely II's winning condition. Therefore
Apply the Friedman–Moschovakis coding lemma with
The given map supplies the required real codes for ordinals below , while each supplies codes for all possible initial segments of a subset of .
For completeness, fix and form the associated Friedman–Moschovakis coding game. The players use to announce ordinals and to announce candidate codes for , while each may challenge the other's code at a larger ordinal. The Friedman–Moschovakis diagonal argument shows that Player I cannot have a winning strategy. By the axiom of determinacy, Player II has one. The coherence tests in the game ensure that a fixed winning strategy for II can belong to at most one set : if it purported to code distinct and , a play reaching an ordinal above the least point of disagreement would defeat it.
Every strategy for a game on is coded by a real. Define by sending a code for a winning II-strategy to the unique set that it determines, and sending all other reals to the empty set. Every has such a strategy, so is surjective. Hence

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