Apply the Friedman–Moschovakis coding lemma with
The given map supplies the required real codes for ordinals below , while each supplies codes for all possible initial segments of a subset of .
For completeness, fix and form the associated Friedman–Moschovakis coding game. The players use to announce ordinals and to announce candidate codes for , while each may challenge the other's code at a larger ordinal. The Friedman–Moschovakis diagonal argument shows that Player I cannot have a winning strategy. By the axiom of determinacy, Player II has one. The coherence tests in the game ensure that a fixed winning strategy for II can belong to at most one set : if it purported to code distinct and , a play reaching an ordinal above the least point of disagreement would defeat it.
Every strategy for a game on is coded by a real. Define by sending a code for a winning II-strategy to the unique set that it determines, and sending all other reals to the empty set. Every has such a strategy, so is surjective. Hence

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