For a cost-minimization game, the price of anarchy is the ratio of the worst equilibrium social cost to the best feasible social cost:Here is the specified equilibrium set, the feasible profiles, and the chosen nonnegative social cost. The ratio requires a positive denominator; zero optimum costs and empty equilibrium sets need separate conventions. A payoff-maximization formulation uses the reciprocal orientation to keep a larger number meaning worse efficiency.
In the two-edge routing game with one unit of flow and latencies and one, the equilibrium costs one while the optimum costs , so the price of anarchy is . The best equilibrium instead defines the price of stability. Bounds depend on the equilibrium notion and the allowed game class; one example does not establish a universal bound for all games.
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The Price of Anarchy (PoA) is a concept from game theory and economics that quantifies the efficiency of equilibria in non-cooperative games. It measures how much worse the overall outcome of a system can be when individuals act in their own self-interest, compared to a scenario where they cooperate or are regulated to achieve a socially optimal outcome.