A routing game models users choosing paths through a flow network, where each user's travel time depends on the traffic using the selected edges. A nonatomic model treats each user as infinitesimal; at equilibrium, every used path has minimum latency among the available paths. An atomic model instead lets individual players move a nonzero amount of traffic.
Consider one unit of nonatomic demand and two parallel edges with latencies and . Sending all flow on the first edge is an equilibrium: its latency is one, and an infinitesimal user cannot obtain less on the second. If a planner sends fraction on the first edge, total travel cost is
This is minimized at , with cost , below the equilibrium cost one. The example exhibits a price of anarchy of and separates individual latency minimization from minimum total cost.

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