Synthetic chromosome Updated 2025-07-16
Basically a synonym for doing a large chunk of de novo DNA synthesis.
Slang Updated 2025-07-16
Dvorak keyboard layout Updated 2025-07-16
Dvorak users will automatically go to Heaven.
Telephone-based system Updated 2025-07-16
This section is about telecommunication systems that are based on top of telephone lines.
Telephone lines were ubiquitous from early on, and many technologies used them to send data, including much after regular phone calls became obsolete with VoIP.
These market forces tended to eventually crush non-telephone-based systems such as telex. Maybe in that case it was just that the name sounded like a thing of the 50's. But still. Dead.
Video 1.
Long Distance by AT&T (1941)
Source. youtu.be/aRvFA1uqzVQ?t=219 is perhaps the best moment, which attempts to correlate the exploration of the United States with the founding of the U.S. states.
Stockfish CLI Updated 2025-10-14
Most of what follows is part of the Universal Chess Interface. Tested on Ubuntu 22.10, Stockfish 14.1.
After starting stockfish on the command line, d (presumably display) contains:
 +---+---+---+---+---+---+---+---+
 | r | n | b | q | k | b | n | r | 8
 +---+---+---+---+---+---+---+---+
 | p | p | p | p | p | p | p | p | 7
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 6
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 5
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 4
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 3
 +---+---+---+---+---+---+---+---+
 | P | P | P | P | P | P | P | P | 2
 +---+---+---+---+---+---+---+---+
 | R | N | B | Q | K | B | N | R | 1
 +---+---+---+---+---+---+---+---+
   a   b   c   d   e   f   g   h

Fen: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
Key: 8F8F01D4562F59FB
Sweet ASCII art. where:
Move white king's pawn from e2 to e4:
position startpos moves e2e4
Then display again:
d
gives:
 +---+---+---+---+---+---+---+---+
 | r | n | b | q | k | b | n | r | 8
 +---+---+---+---+---+---+---+---+
 | p | p | p | p | p | p | p | p | 7
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 6
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 5
 +---+---+---+---+---+---+---+---+
 |   |   |   |   | P |   |   |   | 4
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 3
 +---+---+---+---+---+---+---+---+
 | P | P | P | P |   | P | P | P | 2
 +---+---+---+---+---+---+---+---+
 | R | N | B | Q | K | B | N | R | 1
 +---+---+---+---+---+---+---+---+
   a   b   c   d   e   f   g   h

Fen: rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1
Key: B46022469E3DD31B
so we see that the pawn moved.
Now let's make Stockfish think for one second what is the next best move for black:
go movetime 1000
gives as the last line:
bestmove c7c5 ponder g1f3
TODO:
  • what is ponder? Something to do with thinking on the opponent's turn: permanent brain.
  • understand the previous lines
To make the move it as suggested for black, we have to either repeat the entire sequence of movements:
position startpos moves e2e4 c7c5
d:
 +---+---+---+---+---+---+---+---+
 | r | n | b | q | k | b | n | r | 8
 +---+---+---+---+---+---+---+---+
 | p | p |   | p | p | p | p | p | 7
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 6
 +---+---+---+---+---+---+---+---+
 |   |   | p |   |   |   |   |   | 5
 +---+---+---+---+---+---+---+---+
 |   |   |   |   | P |   |   |   | 4
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 3
 +---+---+---+---+---+---+---+---+
 | P | P | P | P |   | P | P | P | 2
 +---+---+---+---+---+---+---+---+
 | R | N | B | Q | K | B | N | R | 1
 +---+---+---+---+---+---+---+---+
   a   b   c   d   e   f   g   h

Fen: rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2
Key: 4CA78BCE9C2980B0
or alternatively we could also use the previous FEN notation as a starting point;
position fen rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1 moves c7c5
Note how the Universal Chess Interface interface is very simple: we just load a state and then decide what to do next for that one state. The engine holds only one and exactly one state at a time, and you can't even modify it differentially without loading new one from scratch.
Let's move white again with our brain with either:
position startpos moves e2e4 c7c5 d2d3
position fen rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2 moves d2d3
Set a specific position from fen:
position fen rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1
Primate Updated 2025-07-16
Street reclamation Updated 2025-07-16
Only people who need to drive a car should be allowed to drive a car anywhere near a city, e.g. people who work door to door, people who are disabled, etc.
Countryside driving is fine. If going to a city, you just have to drive to a parking outside of the city where you then take the public transport. And those who live in cities must leave their cars there too.
Everyone else must walk or cycle from home to public transport.
Cars just destroy everything, they make everything ugly:
  • this was extremely clear to Ciro Santilli as a cyclist. He previously lived in a place with few cars and the countryside was so pleasant. Then he moved to a place with more cars and it was shocking. It's a mixture of pollution, noise, and the fact that roads cut up the countryside that just make things not pleasant at all. Dual lane roads in particular are just a terrible thing. You can hear them from afar, much before you see them.
    You can just see as tiny little villages surrounding the bit city and it's oversized motorways are more or less homogenized into one big city mass, the process is clearly visible as you cycle out of the big city and the villages become nicer and more unique as you go along further out.
  • even within cities, cars completely dehumanize the streets. For example, Ciro once lived in a small dead end street, and he would have gladly opened his front window more often to meet the neighbours. But just the noise of cars passing by every so often makes it impractical to work like that.
The Zatoichi effect applies well to the problem of cyclists:
  • they are not really pedestrians, and pedestrian paths are not suitable to them because they are too narrow, of not smooth, or curved. But pedestrians will always have enough political power to have their paths, because they live around the paths
  • they are not really motor vehicles, because motor vehicle paths are too wide and too fast for them. But motor vehicles will always have enough political power to have their paths, because people are lazy and stupid, and because as the world stands, individually you just don't have any reasonable choice to go anywhere.
This is the main drama faced by cyclists.
Lobbying groups:
Video 1.
Why isn't cycling normal in London? by Jay Foreman (2018)
Source.
String polarization Updated 2025-07-16
This is about the polarization of a string in 3D space. That is the first concept of polarization you must have in mind!

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