Crush the current grossly inefficient educational system, replace today's students + teachers + researchers with unified "online content creators/consumers".
Gamify them, and pay the best creators so they can work it full time, until some company hires for more them since they are so provenly good.
Destroy useless exams, the only metrics of society are either:
  • how much money you make
  • how high is your educational content creator reputation score
Reduce the entry barrier to education, like Uber has done for taxis.
Help create much greater equal opportunity to talented poor students as described at free gifted education.
Give the students a flexible choice of what to learn, which basically implies that a much large proportion of students get a de-facto gifted education.
In some ways, Ciro wants the website to feel like a video game, where you fluidly interact with headers, comments and their metadata. If game developers can achieve impressively complicated game engines, why can't we achieve a decent amazing elearning website? :-)
Once the ball starts rolling, these are people who should be contacted.
Basically anything under educational charitable organization counts.
Not a fun of giving up control for such a low-maintenance cost venture... but keeping a list just in case...
Some possible/not possible sources that could be used to manually bootstrap content:
Lecture note upload website:
Physical layer by Ciro Santilli 40 Updated 2025-07-16
This one is not generally seen by software, which mostly operates starting from OSI layer 2.
Unitary matrix by Ciro Santilli 40 Updated 2025-07-16
Applications:
Open knowledge by Ciro Santilli 40 Updated 2025-07-16
Ciro Santilli's raison d'etre, one of his attempts: OurBigBook.com.
The outcome of closed knowledge is reverse engineering.
In a vector space, a metric may be induced from a norm by using subtraction:
Turbo code by Ciro Santilli 40 Updated 2025-07-16
TODO how close does it get to Shannon's limit?
Nintendo 64 by Ciro Santilli 40 Updated 2025-07-16
This is the one that hit Ciro Santilli the hardest, coming in at the point in which he started to discern between games and the real world a little better. His parents bought it for him during a trip to Disney World in Florida in 1996 (?), since electronics were much cheaper in the USA.
So as Ciro became older, and turned into a software engineer, he started to become more and more morbidly curious about "N64 internals": tool-assisted speedrun, how the devkit looks like, how games were developed for it, hardware leaks, etc.
Luckily Ciro's mind is not interested enough by that useless shit for Ciro to seriously study it himself. But that's what YouTube is for, right? Why do useless stuff when other more useless people can do it for you?
The console has only 4 MB of RAM memory. It is quite incredible what can be done with 8 MB, from the point of view of a 2020 worls where 16 GB laptops are the norm.
Developmental biology by Ciro Santilli 40 Updated 2025-07-16
Video 1.
Where is Anatomy Encoded in Living Systems? by Michael Levin (2022)
Source.
  • we are very far from full understanding. End game is a design system where you draw the body and it compiles the DNA for you.
  • some cool mentions of regeneration

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