Genetic code by Ciro Santilli 35 Updated +Created
Horizontal gene transfer by Ciro Santilli 35 Updated +Created
Ways in which it can happen:
Figure 1.
Graph of life
. Source. horizontal gene transfer transforms the tree of life into the graph of life! Fuck my life.
Digital electronic circuit by Ciro Santilli 35 Updated +Created
ACID (database) by Ciro Santilli 35 Updated +Created
Table relationship by Ciro Santilli 35 Updated +Created
YAML by Ciro Santilli 35 Updated +Created
Csound FLOSS manual by Ciro Santilli 35 Updated +Created
Very good open source book: github.com/csound-flossmanual/csound-floss
Includes introduction to the basic sound synthesis and their implementation in Csound.
Examples run on browser via Emscripten and just worked on Ubuntu 20.04!
Examples can also be downloaded all at once from: www.csound-tutorial.net/floss_manual/ Shame not in Git as standalone files.
Bravais lattice by Ciro Santilli 35 Updated +Created
Encryption by Ciro Santilli 35 Updated +Created
Man-in-the-middle attack by Ciro Santilli 35 Updated +Created
Fair use by Ciro Santilli 35 Updated +Created
Mindustry by Ciro Santilli 35 Updated +Created
Conveyor belt 2D top down mining like Factorio, but with more emphasis on tower defense/real-time strategy, PvP looks a lot like StarCraft or Age of Empires.
As of pre alpha 135, the most annoying thing is that you can't easily start a campaign scenario from fresh, if you lose you have to start from wave 1 but with everything already half built as you left it. This gives you a huge advantage...
It is also annoying that you have to manually rebuild everything that was destroyed afer each attack, unless you have some unit that you can only unlock later on...
mindustry-unofficial.fandom.com/wiki/Future_Content#New_Google_Play_Listing suggests freemium features being considered, but they are mostly minor or plaform specific. There seems to be no server list by default however, making the Steam multiplayer freemium valuable.
It is a bit annoying that you have to unlock the tech tree little by little in campaign, but it does serve as a reasonable introduction to the general order of development. Games with progression state are boring, except when there is permadeath. But custom play scenarios have everything unlocked immediately, much better.
It is very cool that you can copy chunks of buildings as macros, and save them for later.
The game runs very well it feels like.
The logic blocks are particularly interesting, and allow you to program a block yourself.
Command-line interface by Ciro Santilli 35 Updated +Created
Data erasure by Ciro Santilli 35 Updated +Created
Plausible deniability by Ciro Santilli 35 Updated +Created
Alan Turing by Ciro Santilli 35 Updated +Created
Lenovo by Ciro Santilli 35 Updated +Created
Their websites a bit shitty, clearly a non cohesive amalgamation of several different groups.
E.g. you have to create several separate accounts, and different regions have completely different accounts and websites.
The Europe replacement part website for example is clearly made by a third party called flex.com/ and has Flex written all over it, and the header of the home page has a slightly broken but very obviously broken CSS. And you can't create an account without a VAT number... and they confirmed by email that they don't sell to non-corporate entities without a VAT number. What a bullshit!
Distributed computing by Ciro Santilli 35 Updated +Created
Workstation by Ciro Santilli 35 Updated +Created

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