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Experiments:
- "An introduction to superconductivity" by Alfred Leitner originally published in 1965, source: www.alfredleitner.com/
- Isotope effect on the critical temperature. hyperphysics.phy-astr.gsu.edu/hbase/Solids/coop.html mentions that:
If electrical conduction in mercury were purely electronic, there should be no dependence upon the nuclear masses. This dependence of the critical temperature for superconductivity upon isotopic mass was the first direct evidence for interaction between the electrons and the lattice. This supported the BCS Theory of lattice coupling of electron pairs.
20. Fermi gases, BEC-BCS crossover by Wolfgang Ketterle (2014)
Source. Part of the "Atomic and Optical Physics" series, uploaded by MIT OpenCourseWare.Actually goes into the equations.
Notably, youtu.be/O_zjGYvP4Ps?t=3278 describes extremely briefly an experimental setup that more directly observes pair condensation.
Lecture notes:
Transition into superconductivity can be seen as a phase transition, which happens to be a second-order phase transition.
Specific type of Josephson junction. Probably can be made tiny and in huge numbers through photolithography.
Alfred Leitner - Liquid Helium II the Superfluid by Alfred Leitner (1963)
Source. Original source: www.alfredleitner.com.Inward Bound by Abraham Pais (1988) page 282 shows how this can be generalized from the Maxwell-Boltzmann distribution
What makes lasers so special: Lasers vs other light sources.
How Lasers Work by Scientized (2017)
Source. An extremely good overview of how lasers work. Clearly explains the electron/photon exchange processes involved, notably spontaneous emission.
Talks about the importance of the metastable state to achieve population inversion.
Also briefly explains the imperfections that lead to the slightly imperfect non punctual spectrum seen in a real laser.
- youtu.be/_JOchLyNO_w?t=188 says LED is "also monochromatic", but that is not strictly true, it has way way larger frequency band than a laser. Only narrower compared to other sources such as incandescent light bulbs.
- youtu.be/_JOchLyNO_w?t=517 stimulated emission. This is the key to laser formation as it produces coherent photons.
- youtu.be/_JOchLyNO_w?t=581 spontaneous emission happens too fast (100 ns), which is not enough time for stimulated emission to happen. Metastable electrons to the rescue.
- youtu.be/_JOchLyNO_w?t=832 the parallel mirrors select perpendicular photons preferentially
The opposite of elementary particle.
Standard from 2011: abcnotation.com/wiki/abc:standard:v2.1
No bend/vibratto/slides :-(
Multitrack volatile: abcnotation.com/wiki/abc:standard:v2.1#multiple_voices
Higher level than Csound: describes the notes only, not the exact waveforms it seems.
Therefore also a bit harder to convert to actual sound: stackoverflow.com/questions/33775336/convert-musicxml-to-wav but possibly easier to convert to LilyPond.
Now they need to create a "MusicCSS" that gives the waveforms! :-)
Lots of demos.
A computer is a highly layered system, and so you have to decide which layers you are the most interested in studying.
Although the layer are somewhat independent, they also sometimes interact, and when that happens it usually hurts your brain. E.g., if compilers were perfect, no one optimizing software would have to know anything about microarchitecture. But if you want to go hardcore enough, you might have to learn some lower layer.
It must also be said that like in any industry, certain layers are hidden in commercial secrecy mysteries making it harder to actually learn them. In computing, the lower level you go, the more closed source things tend to become.
But as you climb down into the abyss of low level hardcoreness, don't forget that making usefulness is more important than being hardcore: Figure 1. "xkcd 378: Real Programmers".
First, the most important thing you should know about this subject: cirosantilli.com/linux-kernel-module-cheat/should-you-waste-your-life-with-systems-programming
Here's a summary from low-level to high-level:
- semiconductor physical implementation this level is of course the most closed, but it is fun to try and peek into it from any openings given by commercials and academia:
- photolithography, and notably photomask design
- register transfer level
- interactive Verilator fun: Is it possible to do interactive user input and output simulation in VHDL or Verilog?
- more importantly, and much harder/maybe impossible with open source, would be to try and set up a open source standard cell library and supporting software to obtain power, performance and area estimates
- Are there good open source standard cell libraries to learn IC synthesis with EDA tools? on Quora
- the most open source ones are some initiatives targeting FPGAs, e.g. symbiflow.github.io/, www.clifford.at/icestorm/
- qflow is an initiative targeting actual integrated circuits
- microarchitecture: a good way to play with this is to try and run some minimal userland examples on gem5 userland simulation with logging, e.g. see on the Linux Kernel Module Cheat:This should be done at the same time as books/website/courses that explain the microarchitecture basics.
- instruction set architecture: a good approach to learn this is to manually write some userland assembly with assertions as done in the Linux Kernel Module Cheat e.g. at:
- github.com/cirosantilli/linux-kernel-module-cheat/blob/9b6552ab6c66cb14d531eff903c4e78f3561e9ca/userland/arch/x86_64/add.S
- cirosantilli.com/linux-kernel-module-cheat/x86-userland-assembly
- learn a bit about calling conventions, e.g. by calling C standard library functions from assembly:
- you can also try and understand what some simple C programs compile to. Things can get a bit hard though when
-O3is used. Some cute examples:
- executable file format, notably executable and Linkable Format. Particularly important is to understand the basics of:
- address relocation: How do linkers and address relocation work?
- position independent code: What is the -fPIE option for position-independent executables in GCC and ld?
- how to observe which symbols are present in object files, e.g.:
- how C++ uses name mangling What is the effect of extern "C" in C++?
- how C++ template instantiation can help reduce link time and size: Explicit template instantiation - when is it used?
- operating system. There are two ways to approach this:
- learn about the Linux kernel Linux kernel. A good starting point is to learn about its main interfaces. This is well shown at Linux Kernel Module Cheat:
- system calls
- write some system calls in
- pure assembly:
- C GCC inline assembly:
- write some system calls in
- learn about kernel modules and their interfaces. Notably, learn about to demystify special files such
/dev/randomand so on: - learn how to do a minimal Linux kernel disk image/boot to userland hello world: What is the smallest possible Linux implementation?
- learn how to GDB Step debug the Linux kernel itself. Once you know this, you will feel that "given enough patience, I could understand anything that I wanted about the kernel", and you can then proceed to not learn almost anything about it and carry on with your life
- system calls
- write your own (mini-) OS, or study a minimal educational OS, e.g. as in:
- learn about the Linux kernel Linux kernel. A good starting point is to learn about its main interfaces. This is well shown at Linux Kernel Module Cheat:
- programming language
Some of the earlier computers of the 20th centure were analog computers, not digital.
At some point analog died however, and "computer" basically by default started meaning just "digital computer".
As of the 2010's and forward, with the limit of Moore's law and the rise of machine learning, people have started looking again into analog computing as a possile way forward. A key insight is that huge floating point precision is not that crucial in many deep learning applications, e.g. many new digital designs have tried 16-bit floating point as opposed to the more traditional 32-bit minium. Some papers are even looking into 8-bit: dl.acm.org/doi/10.5555/3327757.3327866
As an example, the Lightmatter company was trying to implement silicon photonics-based matrix multiplication.
A general intuition behind this type of development is that the human brain, the holy grail of machine learning, is itself an analog computer.
Unfortunately, all software engineers already know the answer to the useful theorems though (except perhaps notably for cryptography), e.g. all programmers obviously know that iehter P != NP or that this is unprovable or some other "for all practical purposes practice P != NP", even though they don't have proof.
And 99% of their time, software engineers are not dealing with mathematically formulatable problems anyways, which is sad.
The only useful "computer science" subset every programmer ever needs to know is:
- for arrays: dynamic array vs linked list
- for associative array: binary search tree vs hash table. See also Heap vs Binary Search Tree (BST). No need to understand the algorithmic details of the hash function, the NSA has already done that for you.
- don't use Bubble sort for sorting
- you can't parse HTML with regular expressions: stackoverflow.com/questions/1732348/regex-match-open-tags-except-xhtml-self-contained-tags/1732454#1732454 because of formal language theory
Funnily, due to the formalization of mathematics, mathematics can be seen as a branch of computer science, just like computer science can be seen as a branch of Mathematics!
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 2. You can publish local OurBigBook lightweight markup files to either OurBigBook.com or as a static website.Figure 3. Visual Studio Code extension installation.Figure 5. . You can also edit articles on the Web editor without installing anything locally. Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact







