For a finite normal-form game, a mixed strategy is a probability distribution over player 's pure strategies. Independent randomization by the players defines an expected payoff . A strategy profile is a Nash equilibrium if
for every player and every alternative mixed strategy . By linearity in a player's own distribution, it is enough to check all pure deviations. Equivalently, every pure strategy in the support of a mixed strategy must be a best response to the other players' choices.
With rows and columns ordered Head, Tail, the payoff matrix of ordered pairs is
This is a zero-sum game. There is no pure Nash equilibrium: when the coins match, player 1 gains by switching to a mismatch; when they do not match, player 2 gains by making them match. Since , these improvements are strict.
Let and be the respective probabilities that players 1 and 2 choose Head. Player 1's payoffs from Head and Tail are and . Player 2 is indifferent when the corresponding player-1 payoffs against its two pure actions, and , agree. The resulting unique fully mixed Nash equilibrium is
Both numbers lie strictly between zero and one. If either player instead used a pure action, the other's unique best response would force the pure-action cycle above, so there are no additional partly mixed equilibria. Substitution gives player 1's expected payoff and its negative for player 2.
For , the best response correspondences are
Their intersection is , with expected payoffs .
Figure 1.
The two best response correspondences intersect at the unique mixed equilibrium
. The horizontal axis is player 1's Head probability , and the vertical axis is player 2's Head probability . Whole intervals at indifference are included. Details.
Yes: choose . The equilibrium expected payoffs are opposite because this is a zero-sum game. They are equal exactly when both are zero. Part (b)'s value vanishes exactly when , and for every allowed . This establishes both existence and the unique suitable positive choice of .
Under the intended positive rewards , a hunter at the all-hare strategy profile receives . A unilateral switch to deer leaves only one participant. Since the integer threshold satisfies with , we have , so that deer hunt fails and pays zero. Thus no player can gain by switching, and the all-hare profile is a Nash equilibrium. At it remains an equilibrium through indifference; negative would invalidate the claim.
Assume and the feasible threshold . An unsuccessful deer hunter would gain by switching to hare, so an equilibrium with deer participants must have . A deer hunter then earns and must not gain by changing to hare; this requires . A hare hunter who joins would earn , so staying with hare requires . Hence the necessary and sufficient conditions for the stated range are
These conditions check every possible unilateral change in this two-action game, so they also prove sufficiency. Equality is allowed because a Nash equilibrium rules out strict improvements, not indifferent deviations. The endpoint has no hare hunter to check; it is an equilibrium exactly when .
Continue with and set . Part (e) requires an interior count to satisfy with ; the all-deer endpoint is allowed when . If is nonintegral and , only works. If is an integer with , both and work. At only remains, while permits only . When , there is no positive equilibrium count.
Thus there are at most two positive counts, and exactly one precisely when
This includes , when the excluded set is empty. It counts numbers of deer hunters, not the many choices of which hunters participate. The argument is the threshold stag-hunt equilibrium count.
The original paper states only explicitly. Its assertion needs the usual strict positivity of the hare reward. If zero is included, take . Counts and both give unsuccessful hunters zero, and one additional deer hunter still cannot reach the threshold; all unilateral alternatives also pay zero. The count is an equilibrium as well. These are three positive equilibrium counts, contradicting an unrestricted reading. More generally, for , the positive counts are and .

Articles by others on the same topic (0)

There are currently no matching articles.