The players are the two chains, each with the set of pure strategies . A strategy profile gives the sites of and . For later use, write the first player's payoff for a general street size asWhen , count customers to the left of , assigning value one rather than two to any midpoint customer. This gives whether the midpoint is an occupied building or lies between buildings. The other player receives . At co-location, every customer's value is split, giving each.
For , the payoff matrix for isRows and columns are indexed by sites ; the full ordered payoff pair in cell is . This discrete location game is a constant-sum game.
Neither player has a weakly dominant strategy among its pure strategies. Against an opponent at site one, the unique best response is site two, yielding . Co-location yields only , and moving further right reduces one's payoff. Against an opponent at site , the unique best response is , by reflection. For , these two sites differ. No single pure strategy can therefore be a best response to both opposing actions, as a weakly dominant strategy would require.
Yes to both questions, for both players. Site one is strictly dominated by site two. Against opposing site , the payoff difference isEvery difference is positive for . By reflection, site is strictly dominated by site . These endpoint actions are therefore also weakly dominated strategies, since strict dominance is stronger than the requirement of being no worse everywhere and better somewhere.
If a player chooses site , the opponent can co-locate and hold its payoff to . Among opposing sites to its right, the lowest payoff is obtained against , giving . Among opposing sites to its left, the lowest is against , giving . Thus the pure-action security level payoff isThe expression remains valid at an endpoint, where the missing-side term is redundant. It reaches its largest possible value exactly when . Hence the pure maxmin strategies areReflection gives the same answer for the other player.
Both players can guarantee by part (d), so at any Nash equilibrium each must receive at least . Their payoffs sum to , forcing both equilibrium payoffs to equal .
Moreover, an equilibrium action must itself have the maxmin guarantee . If a player's chosen action allowed an opposing response that reduced its payoff below , that response would give the opponent more than , a profitable unilateral deviation. Thus both equilibrium sites belong to the central set identified in part (d).
Conversely, if both choose from that central set, each chosen action guarantees . Neither can improve above , because the other player's fixed central action still guarantees the other player . Consequently, all pure Nash equilibria areFor even , this includes both co-located central profiles and both orders of the two distinct central sites.
There is no pure Nash equilibrium. If the firms choose different sites, serves at least its own building, so receives less than . By moving onto 's site, makes every customer equidistant from the two shops and wins every tie, obtaining . Thus any separated profile has a profitable unilateral deviation by .
At any co-located profile, receives zero. It can move to a different site and capture at least that site's customers, obtaining at least two. Thus every co-located profile also has a profitable unilateral deviation. These cases exhaust all pure strategy profiles.
Write , where . For three distinct sites , the left, middle and right firms receive respectivelyThese follow by counting the two midpoint boundaries, including split ties. Therefore, after two firms occupy , the final entrant compares at , at , and at every available interior site. Omit an unavailable region and retain every maximizing tie. This is the final entrant payoff in a discrete location game.
First suppose opens at the central site . If chooses , the final entrant's best possible payoffs on the left, right and interior are at most , exactly , and at most , respectively. Hence 's unique best response is . The resulting payoff to is , uniquely maximized on that side at . Reflection gives the other optimal choice , followed by . Under either choice, receives only . Any mixture of the tied optimal second-mover choices has the same consequence.
Now let deviate to . If chooses , the unique final best response is , yielding at most . If chooses , the unique final best response is , yielding only two. Both classes will be strictly inferior to an available alternative, independently of how later ties are resolved:
- If , can choose . The final entrant compares , and , so uniquely chooses . This gives exactly .
- If , can choose site four after chooses two. All three remaining sites are final-mover best responses; they give payoffs five, four and three. Thus guarantees at least three, exceeding the excluded choices' payoff two.
Accordingly, in every subgame perfect equilibrium continuation after , the second mover must choose a site . This remains true with mixed strategies: every excluded choice pays strictly less than the displayed guaranteed alternative, under every possible continuation tie policy.
For any such , every legal final site gives at least three. If lies left of , then is the middle firm and receives . If lies right of , then is the left firm and receives . Thus the deviation gives at least , against every subgame-perfect continuation, whereas the central opening gives it .
Final-mover ties and the second mover's guarantee after the first firm deviates on a nine-building street
. Details. In this original example, a final-mover tie produces the line segment for : its points are expected payoff pairs from a mixed strategy over two final best responses. The second mover can independently secure eight by choosing , so only the segment to the right of that guarantee can support its optimal choice. Mixing over a tied final response cannot make the first mover's payoff fall below three.
A subgame perfect equilibrium must prescribe optimal continuation play even after the first mover's off-path deviation. Since the deviation is strictly profitable under every such prescription, no subgame perfect equilibrium can have open centrally. The argument does not select favourable ties or assume that off-path players cooperate with the deviator.
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