In the game , where , the players alternately choose natural numbers and produce a sequence . Player I wins exactly when . A strategy in an infinite game assigns a move to every finite position where its player is to move; it is winning if every play following it is won by that player. A game is determined if one player has a winning strategy. Both cannot have winning strategies, since their joint play would have to be won by both. The axiom of determinacy asserts
Without assuming AD, one can prove determinacy for finite games by backward induction, and for games with open or closed payoffs by the following argument. Give its product topology of discrete move coordinates. If is open, let be the finite positions whose entire cylinder of extensions lies in . Form a winning-position attractor in an infinite game by transfinite recursion: add an I-position if some child has already been added, and add an II-position if all its children have already been added. Take unions at limits. The process stabilizes because there are only set-many positions and each genuine successor change adds a new one.
An added nonterminal position receives its least entry ordinal. At an I-position in the stable attractor, choose a child of smaller rank; at an II-position every child has smaller rank. Thus every play following I's rank-decreasing strategy must reach : an infinite strictly descending sequence of ordinals cannot exist. The resulting play is in , so I wins from any position in the attractor.
Outside the attractor, every child of an I-position remains outside, and an II-position has some child outside. Otherwise the ranks of all its children would have a set-sized supremum and the parent would have been added at a later stage. II chooses such a child and keeps the play outside forever. If its outcome were in the open set , some finite prefix would have its entire cylinder in , contrary to this avoidance. Therefore II wins from outside. With natural-number moves the least suitable child may be chosen at each position, so no choice axiom is needed for these strategies. This proves open determinacy. For a closed payoff, apply the same argument to its open complement with the players' winning roles interchanged. Clopen payoffs are included in both results.
Now assume AC and construct an undetermined game. The set of strategies for either player has cardinality , since a strategy is a function on a countably infinite set of positions. Each fixed strategy is compatible with plays: the other player's sequence of freely chosen moves determines distinct full plays. Use choice to enumerate I's strategies as and II's as , and well-order the space of plays.
Recursively choose following and following , with all selected plays distinct. At stage fewer than plays have been used, while each compatible-play set has size , so fresh choices exist; take the least ones in the fixed well-order. This does not require regularity of , since for every below its initial ordinal.
Put . Every I-strategy has the losing compatible play , and every II-strategy has the losing compatible play . Therefore neither player has a winning strategy. This choice diagonalization of an undetermined game provesThe elementary determinacy proofs above concern specified definable payoff classes; the diagonal construction explains why extending them to every arbitrary subset of the play space is incompatible with choice.
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