Increasing the angular acceptance can collect higher spatial frequencies, but rays at large angles and away from the optical axis are harder to bring to the same focus. Spherical aberration, coma, astigmatism and field curvature can degrade contrast across a large exposure field. The depth of focus also decreases approximately as , making wafer height errors more important. A larger geometrical aperture is therefore not automatically better over the whole wafer field.
Immersion lithography raises by increasing the refractive index of the medium between the final lens and wafer. A suitable UV-transparent liquid permits a larger numerical aperture without increasing the ray angle by the same factor, easing the purely geometrical demand on the lens. Lens design and focus control remain necessary; immersion does not abolish aberrations. The liquid must also be compatible with the resist and free of bubbles and contamination, and absorption at must be low.

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