A verifier in an interactive proof is the efficient participant that evaluates a public statement using messages from a prover in an interactive proof and its own random choices. Its algorithm specifies which challenge to send, how to process the response and when to accept or reject. In the standard model it runs in probabilistic polynomial time in the public input length.[ref]
The verifier's guarantee concerns more than one successful conversation. Completeness of an interactive proof requires a suitable honest prover to succeed on true statements. Soundness of an interactive proof bounds success of every cheating strategy on false statements. A verifier that accepts whenever it receives any message meets neither requirement merely by being fast.
For an original checking example, suppose a response claims a graph isomorphism between two20-vertex graphs encoded by adjacency matrices. Checking that the vertex mapping is a bijection and that all adjacency entries agree with their mapped entries verifies that response. It does not require searching through all vertex permutations.
An interactive proof system can use such inexpensive checks in a randomized conversation. The verifier's random choices must follow the specified protocol: exposing a challenge too early, reusing randomness in an unjustified way or changing the acceptance rule can alter its mathematical guarantees.

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