Siemens Updated 2025-07-16
The Matrix (1999) Updated 2025-07-16
Ciro Santilli just keep watching that a gazillion times whenever it showed on TV.
All action scenes are useless crap, but the premise with Ciro's precious simulation hypothesis subject, related physics and the illusion of life.
It is a shame that the key premise of using human bodies to produce energy is completely and impossibly stupid. You would obviously get more energy by directing burning the food you feed into humans.
If the film had been made later, maybe the much more plausible concept of AI alignment would would have been used instead. What a shame.
Video 1.
Blue Pill or Red Pill scene from The Matrix (1999)
Source.
Due to the failures of earlier generations, which believed that would quickly achieve AGI, leading to the AI winters, 21st researchers have been very afraid of even trying it, rather going only for smaller subste problems like better neural network designs, at the risk of being considered a crank.
While there is fundamental value in such subset problems, the general view to the final goal is also very important, we will likely never reach AI without it.
This is voiced for example in Superintelligence by Nick Bostrom (2014) section "Opinions about the future of machine intelligence" which in turn quotes Nils Nilsson:
There may, however, be a residual cultural effect on the AI community of its earlier history that makes many mainstream researchers reluctant to align themselves with over-grand ambition. Thus Nils Nilsson, one of the old-timers in the field, complains that his present-day colleagues lack the boldness of spirit that propelled the pioneers of his own generation:
Concern for "respectability" has had, I think, a stultifying effect on some AI researchers. I hear them saying things like, "AI used to be criticized for its flossiness. Now that we have made solid progress, let us not risk losing our respectability." One result of this conservatism has been increased concentration on "weak AI" - the variety devoted to providing aids to human
thought - and away from "strong AI" - the variety that attempts to mechanize human-level intelligence
Nilsson’s sentiment has been echoed by several others of the founders, including Marvin Minsky, John McCarthy, and Patrick Winston.
To see that the real projective plane is not simply connected space, considering the lines through origin model of the real projective plane, take a loop that starts at and moves along the great circle ends at .
Note that both of those points are the same, so we have a loop.
Now try to shrink it to a point.
There's just no way!
AI game Updated 2025-07-16
Video 1.
Our Final Invention - Artificial General Intelligence by Sciencephile the AI (2023)
. Source. AGI via simulation section.
Ciro Santilli defines an "AI game" as:
a game that is used to train AI, in particular one that was designed with this use case in mind, and usually with the intent of achieving AGI, i.e. the game has to somehow represent a digital world with enough analogy to the real world so that the AGI algorithms developed there could also work on the real world
Most games played by AI historically so far as of 2020 have been AI for games designed for humans: Human game used for AI training.
Ciro Santilli took a stab at an AI game: Ciro's 2D reinforcement learning games, but he didn't sink too much/enough into that project.
A closely related and often overlapping category of simulations are artificial life simulations.
GlobalFoundries Updated 2025-07-16
AMD just gave up this risky part of the business amidst the fabless boom. Sound like a wise move. They then fell more and more away from the state of the art, and moved into more niche areas.
AI game by DeepMind Updated 2025-07-16
Video 1.
Creating Multimodal Interactive Agents from DeepMind by Two Minute Papers (2023)
. Source. www.deepmind.com/blog/building-interactive-agents-in-video-game-worlds
Video 2.
Open-Ended Learning Leads to Generally Capable Agents by DeepMind (2021)
Short name: XLand. Whitepaper: www.deepmind.com/blog/generally-capable-agents-emerge-from-open-ended-play.
Ciro Santilli is a big believer that there is value in tutorials written by beginners, because beginners are more likely to explain things in a way that other beginners can understand.
Even though they make more mistakes, this more approachable point of view can be very valuable.
And mistakes/omissions can be corrected on comments by people with more knowledge, so that the writer also ends up learning something new.
By other people:
  • jakobschwichtenberg.com/about/ from Jakob Schwichtenberg mentions quotes C. S. Lewis book "Reflections on the Psalms"[ref]:
    It often happens that two schoolboys can solve difficulties in their work for one another better than the master can. [...] The fellow-pupil can help more than the master because he knows less. The difficulty we want him to explain is one he has recently met. The expert met it so long ago he has forgotten. He sees the whole subject, by now, in a different light that he cannot conceive what is really troubling the pupil; he sees a dozen other difficulties which ought to be troubling him but aren't.
Truth table Updated 2025-07-16
Alan Watts Updated 2025-07-16
While listening to endless hours of vaporwave while coding, Ciro Santilli spotted some amazing Buddhist-like voice samples, and eventually found that they were by Allan Watts.
Self-help? Maybe. Cult leader? Maybe. But at least it is one that Ciro buys into.
Is there a correlation between software engineers and Buddhism and liking the dude? Because this exists: wattsalan.github.io

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