Human game used for AI training Updated 2025-07-16
This section is about games initially designed for humans, but which ended up being used in AI development as well, e.g.:
Stefan Hell Updated 2025-07-16
Type system Updated 2025-07-16
Conjugate gradient method Updated 2025-07-16
TODO application.
TODO speedup over algorithm for general matrices.
www.studentclustercompetition.us/ comments:
The HPCG benchmark uses a preconditioned conjugate gradient (PCG) algorithm to measure the performance of HPC platforms with respect to frequently observed but challenging patterns of computing, communication, and memory access. While HPL provides an optimistic performance target for applications, HPCG can be considered as a lower bound on performance. Many of the top 500 supercomputers also provide their HPCG performance as a reference.
Exascale computing Updated 2025-07-26
First publicly reached by Frontier.
STED microscopy Updated 2025-07-16
Stefan Hell was really excited by this as of 2023.
Instead of shining a light over the entire sample to saturate it, you illuminate just a small bit instead.
He was basically saying that this truly brings the resolution to the actual physical limits, going much much beyond 2014 Nobel prize levels.

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