Webdev's Creed Updated 2025-07-16
This is my stack. There are many like it, but this one is mine.
My stack is my best friend. It is my life. I must master it as I must master my life.
Without me, my stack is useless. Without my stack, I am useless. I must fire my requests true. I must shoot straighter than my hackers who are trying to kill me. I must shoot him before he shoots me. I will ...
My stack is human, even as I am human, because it is my life. Thus, I will learn it as a brother. I will learn its weaknesses, its strength, its parts, its accessories, its ORMs and its asset bundlers. I will keep my stack clean and ready, even as I am clean and ready. We will become part of each other. We will ...
Before God, I swear this creed. My stack and I are the defenders of my website. We are the masters of our enemy. We are the saviors of my life.
So be it, until victory is mine and there is no enemy, but peace!
Explanation: this is an allusion to the Rifleman's Creed. This particular version talks about the website stack chosen for a website, i.e. the libraries used.
Ciro Santilli has always felt that choosing a stack is an almost religious choice. It is perhaps part of why the prayer style of the original Rifleman's Creed resonates with the web stack choice.
It is very hard to know how things are going go, the ups and downs, before putting big hours into it.
And once you start, it is hard, though not impossible, to move away.
The same allusion would make sense with any complex library choice, but it is particularly apparent in web development since there are so many different web stacks to choose from. A bit like rifles, they are all somewhat fungible, though of course not as much.
Fast neutron Updated 2025-07-16
On Ubuntu 23.10, a crash led to the creation of:
/var/crash/_usr_bin_gnome-shell.1000.crash
After that simply running apport-cli as:
apport-cli gnome-shell
led to the creation of: bugs.launchpad.net/ubuntu/+source/gnome-shell/+bug/2049368 a bug on the gnome-shell package.
Nuclear reactor Updated 2025-07-16
Some of the most notable ones:
Ciro Santilli believes that there is a positive correlation between being a software engineer and liking Buddhist-like things.
Maybe it is linked to minimalism and DRY, which software engineers value so greatly.
Even Ciro had to try an unoriginal Buddhist joke intro in one of this Stack Overflow answers.
Ciro also feels that his "minimal reproducible example" scientific language/concept learning method obsession of breaking things into tiny sub-problems has a strong link with Koans.
Some notable Buddhism/programmer examples:
Another thing that points the correlation out is the existence of wattsalan.github.io/ on a github.io about Alan Watts.
Physics engine Updated 2025-07-16
There is no clear distinction between "serious simulations" and "physics engines", it's just that "physics engine" have a "for video game" connotation.
And especially, in the context of gaming, it usually means "rigid body dynamics simulation" in particular.
Ubuntu 21.10 Updated 2025-07-16
GDM crashes sometimes when switching windows right after opening a new window: bugs.launchpad.net/ubuntu/+source/gdm/+bug/1956299
WebGL Updated 2025-07-16
HTML snippet:
new class extends OurbigbookCanvasDemo {
  init() {
    super.init('webgl', {context_type: 'webgl'});
    this.ctx.viewport(0, 0, this.ctx.drawingBufferWidth, this.ctx.drawingBufferHeight);
    this.ctx.clearColor(0.0, 0.0, 0.0, 1.0);
    this.vertexShaderSource = `
#version 100
precision highp float;
attribute float position;
void main() {
  gl_Position = vec4(position, 0.0, 0.0, 1.0);
  gl_PointSize = 64.0;
}
`;

    this.fragmentShaderSource = `
#version 100
precision mediump float;
void main() {
  gl_FragColor = vec4(0.18, 0.0, 0.34, 1.0);
}
`;
    this.vertexShader = this.ctx.createShader(this.ctx.VERTEX_SHADER);
    this.ctx.shaderSource(this.vertexShader, this.vertexShaderSource);
    this.ctx.compileShader(this.vertexShader);
    this.fragmentShader = this.ctx.createShader(this.ctx.FRAGMENT_SHADER);
    this.ctx.shaderSource(this.fragmentShader, this.fragmentShaderSource);
    this.ctx.compileShader(this.fragmentShader);
    this.program = this.ctx.createProgram();
    this.ctx.attachShader(this.program, this.vertexShader);
    this.ctx.attachShader(this.program, this.fragmentShader);
    this.ctx.linkProgram(this.program);
    this.ctx.detachShader(this.program, this.vertexShader);
    this.ctx.detachShader(this.program, this.fragmentShader);
    this.ctx.deleteShader(this.vertexShader);
    this.ctx.deleteShader(this.fragmentShader);
    if (!this.ctx.getProgramParameter(this.program, this.ctx.LINK_STATUS)) {
      console.log('error ' + this.ctx.getProgramInfoLog(this.program));
      return;
    }
    this.ctx.enableVertexAttribArray(0);
    var buffer = this.ctx.createBuffer();
    this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, buffer);
    this.ctx.vertexAttribPointer(0, 1, this.ctx.FLOAT, false, 0, 0);
    this.ctx.useProgram(this.program);
  }
  draw() {
    this.ctx.clear(this.ctx.COLOR_BUFFER_BIT);
    this.ctx.bufferData(this.ctx.ARRAY_BUFFER, new Float32Array([Math.sin(this.time / 60.0)]), this.ctx.STATIC_DRAW);
    this.ctx.drawArrays(this.ctx.POINTS, 0, 1);
  }
}
webpack Updated 2025-07-16
Webpack is like a magic hydra that can eat any type of file and bundle it into a single output: .js, .ts, .ccs, .scss, .jsx, .tsx, require, import, import css from .js, it doesn't matter at all, it just digests all into the same dump.
When it works, you are just left in awe and with a single Js file. When it doesn't, you're fucked and have to debug for several hours.
Demos under: webpack/. To run all of them by default:
cd webpack/min
npm install
npm run build
xdg-open index.html
To easily make changes and reload the .js output live let this run on a terminal:
npx webpack watch
Examples:
Power supply Updated 2025-07-16
Light-emitting diode Updated 2025-07-16
Video 1.
How LEDs work by VirtualBrain
. Source. 2021. Good 3d schematics clearly explaining part of the LED electronic package.

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