Pornography by Ciro Santilli 35 Updated +Created
State of the art by Ciro Santilli 35 Updated +Created
Mathematics by Ciro Santilli 35 Updated +Created
The proper precise definition of mathematics can be found at: Section "Formalization of mathematics".
The most beautiful things in mathematics are described at: Section "The beauty of mathematics".
Figure 1. . Source. Applies to almost all of mathematics of course. But we don't care, do we!
Chemical company by Ciro Santilli 35 Updated +Created
Chemistry bibliography by Ciro Santilli 35 Updated +Created
The Day Today by Ciro Santilli 35 Updated +Created
Trading card game by Ciro Santilli 35 Updated +Created
J. Craig Venter Institute by Ciro Santilli 35 Updated +Created
Founded by Craig Venter by joining up other existing institutes.
Model organism by Ciro Santilli 35 Updated +Created
Biologist by Ciro Santilli 35 Updated +Created
Antoine de Saint-Exupéry by Ciro Santilli 35 Updated +Created
William Shakespeare by Ciro Santilli 35 Updated +Created
Age of the universe by Ciro Santilli 35 Updated +Created
Surely You're Joking, Mr. Feynman chapter An Offer You Must Refuse (a play on words on The Godfather (1972)) has an interesting historical mention from the early 1950s while at Caltech:
The next day, I had the greatest luck in making a decision. God must have set it up to help me decide. I was walking to my office, and a guy came running up to me and said, "Hey, Feynman! Did you hear what happened? Baade found that there are two different populations of stars! All the measurements we had been making of the distances to the galaxies had been based on Cephid variables of one type, but there's another type, so the universe is twice, or three, or even four times as old as we thought!"
I knew the problem. In those days, the earth appeared to be older than the universe. The earth was four and a half billion, and the universe was only a couple, or three billion years old. It was a great puzzle. And this discovery resolved all that: The universe was now demonstrably older than was previously thought. And I got this information right away - the guy came running up to me to tell me all this.
Identity element by Ciro Santilli 35 Updated +Created
E-learning website by Ciro Santilli 35 Updated +Created
Generally, if something is labelled as "e-learning", it's not a good sign, as it implies that it adheres to the "teacher"/"student" separation which Ciro Santilli much despises: E-learning websites must allow students to create learning content.
Review site by Ciro Santilli 35 Updated +Created
Wiki by Ciro Santilli 35 Updated +Created
Ciro's 2D reinforcement learning games by Ciro Santilli 35 Updated +Created
Video 1.
Top Down 2D Continuous Game with Urho3D C++ SDL and Box2D for Reinforcement learning by Ciro Santilli (2018)
Source. Source code at: github.com/cirosantilli/Urho3D-cheat.
Figure 1.
Screenshot of the basketball stage of Ciro's 2D continuous game
. Source code at: github.com/cirosantilli/rl-game-2d-grid. Big kudos to game-icons.net for the sprites.
Video 2.
Top Down 2D Discrete Tile Based Game with C++ SDL and Boost R-Tree for Reinforcement Learning by Ciro Santilli (2017)
Source.
The goal of this project is to reach artificial general intelligence.
A few initiatives have created reasonable sets of robotics-like games for the purposes of AI development, most notably: OpenAI and DeepMind.
However, all projects so far have only created sets of unrelated games, or worse: focused on closed games designed for humans!
What is really needed is to create a single cohesive game world, designed specifically for this purpose, and with a very large number of game mechanics.
Notably, by "game mechanic" is meant "a magic aspect of the game world, which cannot be explained by object's location and inertia alone" in order to test the the missing link between continuous and discrete AI.
Much in the spirit of gvgai, we have to do the following loop:
  • create an initial game that a human can solve
  • find an AI that beats it well
  • study the AI, and add a new mechanic that breaks the AI, but does not break a human!
The question then becomes: do we have enough computational power to simulation a game worlds that is analogous enough to the real world, so that our AI algorithms will also apply to the real world?
To reduce computation requirements, it is better to focus on a 2D world at first. Such world with the right mechanics can break any AI, while still being faster to simulate than a 3D world.
The initial prototype uses the Urho3D open source game engine, and that is a reasonable project, but a raw Simple DirectMedia Layer + Box2D + OpenGL solution from scratch would be faster to develop for this use case, since Urho3D has a lot of human-gaming features that are not needed, and because 2019 Urho3D lead developers disagree with the China censored keyword attack.
Simulations such as these can be viewed as a form of synthetic data generation procedure, where the goal is to use computer worlds to reduce the costs of experiments and to improve reproducibility.
Ciro has always had a feeling that AI research in the 2020's is too unambitious. How many teams are actually aiming for AGI? When he then read Superintelligence by Nick Bostrom (2014) it said the same. AGI research has become a taboo in the early 21st century.
Related projects:
Bibliograpy:
Video 3.
DeepMind Has A Superhuman Level Quake 3 AI Team by Two Minute Papers (2018)
Source. Commentary of DeepMind's 2019 Capture the Flag paper. DeepMind does some similar simulations to what Ciro wants, but TODO do they publish source code for all of them? If not Ciro calls bullshit on non-reproducible research. Does this repo contain everything?
Video 4.
OpenAI Plays Hide and Seek... and Breaks The Game! by Two Minute Papers (2019)
Source. Commentary of OpenAi's 2019 hide and seek paper. OpenAI does some similar simulations to what Ciro wants, but TODO do they publish source code for all of them? If not Ciro calls bullshit on non-reproducible research, and even worse due to the fake "Open" in the name. Does this repo contain everything?
Video 5.
Much bigger simulation, AIs learn Phalanx by Pezzza's Work (2022)
Source. 2d agents with vision. Simple prey/predator scenario.
Brain-computer interfaces could be the next big thing by Ciro Santilli 35 Updated +Created
This is one of the deep tech bets that Ciro Santilli would put his money in as of 2020.
How hard could it be? You just have to learn the encoding of the neural spine/eyes/ear, add an invasive device that multiplexes it, and then the benefits could be mind blowing.
Interestingly and obviously, the initial advances in the area are happening for people that have hearing or vision difficulties. Since they already have a deficient sense, you don't lose that much by a failed attempt.
Hearing is likely to be the first since it feels the simplest. Ciro heard there are even already clinical applications there. TODO source.

There are unlisted articles, also show them or only show them.