Trapped ion people acknowledge that they can't put a million qubits in on chip (TODO why) so they are already thinking of ways to entangle separate chips. Thinking is maybe the key word here. One of the propoesd approaches inolves optical links. Universal Quantum for example explicitly rejects that idea in favor of electric field link modularity.
The way to think about this is:
- the translation group operates on the argument of a function
- the generator is an operator that operates on itself
So let's take the exponential map:and we notice that this is exactly the Taylor series of around the identity element of the translation group, which is 0! Therefore, if behaves nicely enough, within some radius of convergence around the origin we have for finite :
This example shows clearly how the exponential map applied to a (differential) operator can generate finite (non-infinitesimal) Translation!
Ciro Santilli's joke version of the Chinese Four Treasures of the Study!In the past, Ciro used to use file managers, which would be the fourth tresure. But he stopped doing so for years due to his cd alias... so it became three. He actually had exactly three windows open when he was checking if there was anything else he could not open hand of.
- web browser
- Text editor
- terminal. Though to be honest, circa 2022, Ciro learned of the ctrl + click to open file (including with file.c:123 line syntax) ability of Visual Studio Code (likely present in other IDEs), and he was starting considering dumping the terminal altogether if some implementation gets it really really right. The main thing is that it can't be a tinny little bar at the bottom, it has to be full window and super easily toggleable!
The three Treasures of the Programmer
. Featuring: Gvim, tmux running in GNOME terminal, and Chromium browser on Ubuntu 22.04. The minimized windows are for demonstration purposes, Cirism mandates that all windows shall be maximized at all times. Splits withing a single program are permitted however.Dropped in favor of SVG 2.
Examples at svg/background.html which answers from stackoverflow.com/questions/11293026/default-background-color-of-svg-root-element/11293812:
- svg/background-rect.svg
- svg/background-viewport-fill.svg: was part of SVG 1.2, but that whole standard got dropped. Not implemented neither in Chromium 85 nor Firefox 93 as of 2021.
This pain reflects directly on Inkscape: set SVG background color in Inkscape.
The major problem with SVG is text computer fonts. If you make an image with text that depends on one computer font and it is not present in the viewer's machine, it will use some other font, which may overlap with other elements of the image. Some libraries Matplotlib solve this by writing characters as curves, but this produces large files and unsearchable text. The inability of different computer platforms to standardize fonts that must always be present is a major issue.
Superconducting quantum computer need non-linear components by
Ciro Santilli 40 Updated 2025-07-16
Non-linearity is needed otherwise the input energy would just make the state go to higher and higher energy levels, e.g. from 1 to 2. But we only want to use levels 0 and 1.
The way this is modelled in by starting from a pure LC circuit, which is an harmonic oscillator, see also quantum LC circuit, and then replacing the linear inductor with a SQUID device, e.g. mentioned at: youtu.be/eZJjQGu85Ps?t=1655 Video "Superconducting Qubits I Part 1 by Zlatko Minev (2020)".
Commented and labelled disassembly: gist.github.com/1wErt3r/4048722
Decompilation project: github.com/MitchellSternke/SuperMarioBros-C. That project does not produce the ROM however, it reimplements an emulator + game in a single binary.
OMG, both of those just fucking work on Ubuntu 20.04 with README instructions, it is unbelievable, those people don't have lives. And it builds the ROM byte by byte equal from source!
There are a few different versions:
- github.com/n64decomp/sm64 for emulator (i.e. or real hardware), tested at 9214dddabcce4723d9b6cda2ebccbac209f6447d
- github.com/sm64-port/sm64-port Ubuntu native, tested at 6b47859f757a40096fedd6237f2bc3573d0bc2a4Full screen with F10.
- github.com/sm64pc/sm64ex: fork of sm64-port, untested by Ciro Santilli, but more new amazing usability features, notably:Also reported to work on ARM: www.reddit.com/r/linux/comments/ityg6w/pinephone_playing_super_mario_64_30fps/They also ported to browser with Emscripten: github.com/sm64pc/sm64ex/wiki/Compiling-for-the-web
Tested with the USA ROM at sha1sum 9bef1128717f958171a4afac3ed78ee2bb4e86ce (you need a ROM to extract assets, which the project automates), which is also documented in the project itself: github.com/sm64-port/sm64-port/blob/6b47859f757a40096fedd6237f2bc3573d0bc2a4/sm64.us.sha1. Disclaimer: Ciro Santilli owns a copy of Super Mario 64.
The only dependency missing from Ubuntu packages is the IRIX QEMU user mode which they need for their tooling. The project also has a QEMU fork for that, and provide a working deb.
From this project it was also noticed that certain ROM releases were not compiled with optimizations enabled, presumably because as a release title the compiler had optimization bugs! www.resetera.com/threads/so-apparently-the-ntsc-build-of-mario-64-didnt-use-any-compiler-optimizations.166277/ But now they do have a working compiler, and by turning that switch FPS increases in certain levels!!!
Some quick stupid patches:
- jump really high:
diff --git a/src/game/mario.c b/src/game/mario.c index 5b103fa..83c9f40 100644 --- a/src/game/mario.c +++ b/src/game/mario.c @@ -826,7 +826,7 @@ static u32 set_mario_action_airborne(struct MarioState *m, u32 action, u32 actio case ACT_JUMP: case ACT_HOLD_JUMP: m->marioObj->header.gfx.unk38.animID = -1; - set_mario_y_vel_based_on_fspeed(m, 42.0f, 0.25f); + set_mario_y_vel_based_on_fspeed(m, 200.0f, 0.25f); m->forwardVel *= 0.8f; break;
Interesting entry points:
src/game/game_init.c
TODO: enable the level select debug feature! tcrf.net/Super_Mario_64_(Nintendo_64)/Debug_Content#Classic_Debug_Display They actually shipped quite a few debug features into the retail game, and they have been reversed too. I tried this but it didn't work (or I don't know how to enable the level select menu):
diff --git a/src/game/main.c b/src/game/main.c
index 9e53e50..b7443a8 100644
--- a/src/game/main.c
+++ b/src/game/main.c
@@ -65,7 +65,7 @@ s8 sAudioEnabled = 1;
u32 sNumVblanks = 0;
s8 gResetTimer = 0;
s8 D_8032C648 = 0;
-s8 gDebugLevelSelect = 0;
+s8 gDebugLevelSelect = 1;
s8 D_8032C650 = 0;
s8 gShowProfiler = FALSE;The
enhancements/ folder contains a few sample patches.Screenshot of mupen64Plus running on Ubuntu 20.04 emulating Super Mario 64 with the title screen hacked by Ciro Santilli based on the Super Mario 64 reverse engineering project
. The title was on a string, so the hack was trivial! The patch used was:diff --git a/include/text_strings.h.in b/include/text_strings.h.in
index 749179b..626f87e 100644
--- a/include/text_strings.h.in
+++ b/include/text_strings.h.in
@@ -131,7 +131,7 @@
*/
// Main Screens
#define TEXT_MARIO _("MARIO") // View Score Menu
-#define TEXT_SELECT_FILE _("SELECT FILE")
+#define TEXT_SELECT_FILE _("HACKED BY CIRO")
#define TEXT_CHECK_FILE _("CHECK FILE")
#define TEXT_COPY_FILE _("COPY FILE")
#define TEXT_ERASE_FILE _("ERASE FILE")Some tutorials of hacking it:
- www.youtube.com/watch?v=Jkb7Naczoww SM64 Decomp Tutorial 1: Setting Up and First Code Changes by Bitlytic (2021)
- www.youtube.com/watch?v=IuIpqX4neWg Rovert Decomp Tech Demo by Rovert (2019) Metal cap makes Mario huge.
- www.youtube.com/watch?v=5aG1Iyjo20w Is it Possible to Beat Super Mario 64 as Tiny Mario? (Mini Mario Challenge) coverts the obvious make Mario huge/tiny hack. Huge mario verion: www.youtube.com/watch?v=pR_gol6zlIo. There was a pre-decompilation ROM hack doing that trivial change already: Tiny Huge Mario 64. Sample tool-assisted speedrun: www.youtube.com/watch?v=C7BjzZ_Nkk0
FIXING the ENTIRE SM64 Source Code by Kaze Emanuar (2022)
Source. Now that we have the source, modders like this are going nuts.Written in C#.
First import video with:They don't have an
aegisub-3.2 ourbigbook-parent.mkvaegisub executable without the version number. Amazing.If you already have a subtitle file that you want to edit, then just pass it on as well:
aegisub-3.2 ourbigbook-parent.mkv ourbigbook-parent.assEnter: finish editing the current entry and start a new one.
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