Generate public private key, test encrypt and test decrypt:
# Create your pubkey.
gpg --gen-key
gpg --armor --output pubkey.gpg --export <myemail>
# Encrypt using someone's pubkey.
gpg --import pubkey2.gpg
echo 'hello world' > hello.txt
gpg --output hello.txt.gpg --encrypt --recipient <other-email> hello.txt
# Double check it is not plaintext in the encrypted message.
grep hello hello.txt.gpg
# Decrypt.
gpg --output hello.decrypt.txt --decrypt --recipient <myemail> hello.txt.gpg
diff -u hello.decrypt.txt hello.txtBest quote at 00:23:01: matters of small concern should be treated seriously.
www.youtube.com/playlist?list=PLVV0r6CmEsFzCodipONmNiROhYCUWyz_U interview with Walter Murch by Web of Stories. He worked on sound design for all The Godfather films, and tells some interesting details about it. He's just super nice in general otherwise. E.g.:
- www.youtube.com/watch?v=w4OK8__gfGo talks about the sound design for the restaurant scene in The Godfather Part II (1974)
1925 by Charles Kay Ogden.
1959 by Voice of America.
Conveyor belt 2D top down mining like Factorio, but with more emphasis on tower defense/real-time strategy, PvP looks a lot like StarCraft or Age of Empires.
As of pre alpha 135, the most annoying thing is that you can't easily start a campaign scenario from fresh, if you lose you have to start from wave 1 but with everything already half built as you left it. This gives you a huge advantage...
It is also annoying that you have to manually rebuild everything that was destroyed afer each attack, unless you have some unit that you can only unlock later on...
mindustry-unofficial.fandom.com/wiki/Future_Content#New_Google_Play_Listing suggests freemium features being considered, but they are mostly minor or plaform specific. There seems to be no server list by default however, making the Steam multiplayer freemium valuable.
www.youtube.com/watch?v=o5ThSECaAwA suggests code drop is used.
It is a bit annoying that you have to unlock the tech tree little by little in campaign, but it does serve as a reasonable introduction to the general order of development. Games with progression state are boring, except when there is permadeath. But custom play scenarios have everything unlocked immediately, much better.
It is very cool that you can copy chunks of buildings as macros, and save them for later.
The game runs very well it feels like.
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