Collectionwise normal space 1970-01-01
In topology, a space is called a **collectionwise normal space** if it satisfies a certain separation condition involving collections of closed sets.
Countably compact space 1970-01-01
Terminal ballistics 1970-01-01
Terminal ballistics is the branch of ballistics that deals with the behavior and effects of a projectile when it hits a target. It focuses on what happens to the projectile after it has left the barrel of a firearm and is engaged in a collision with a specific target, such as a human body, animal, or other materials.
Thompson–LaGarde Tests 1970-01-01
The Thompson-LaGarde tests, also known as the Thompson-LaGarde method or the Thompson-LaGarde classification, refer to a series of tests used in depression research and clinical practice to assess and categorize depressive symptoms and their severity. While not as widely known as other scales like the Hamilton Depression Rating Scale or the Beck Depression Inventory, the Thompson-LaGarde tests may specifically be used in certain contexts related to psychological evaluation or research studies.
Throwing 1970-01-01
Throwing generally refers to the action of propelling an object through the air using force from the arm and hand. This action can apply to various contexts, including sports, physics, and even casual activities. Here are a few specific applications of throwing: 1. **Sports**: In sports like baseball, football, basketball, and discus, throwing is a critical skill. Athletes must develop proper techniques to increase accuracy, distance, and speed when throwing objects like balls or equipment.
Major achievements in basketball by nation 1970-01-01
Basketball has seen various nations achieve remarkable success on the international stage, particularly in major tournaments like the Olympics, FIBA World Cup, and regional competitions. Here are some of the notable achievements by different countries: ### United States - **Olympic Gold Medals**: The U.S.
Minute (basketball) 1970-01-01
In basketball, a "minute" typically refers to the measurement of time during a game. Basketball games are divided into halves or quarters, depending on the league (e.g., NBA games are played in four quarters of 12 minutes each, while NCAA college basketball plays in two halves of 20 minutes each). The concept of "minutes" can also be related to player minutes, which refers to how much time a player spends on the court during a game.
Saddle-node bifurcation 1970-01-01
A saddle-node bifurcation is a concept from dynamical systems theory and is a type of bifurcation that occurs in a system when two steady states (or equilibrium points) collide and annihilate each other as a parameter is varied. This typically leads to significant changes in the behavior of the system.
Spatial bifurcation 1970-01-01
Spatial bifurcation refers to a phenomenon in dynamical systems where the stability and structure of solutions change as parameters vary, specifically within spatially extended systems. This concept is widely used in fields such as physics, biology, and ecology, where the spatial distribution of a system's components plays a crucial role in its behavior. In a typical bifurcation scenario, the system might exhibit different behaviors or patterns (such as periodic structures, waves, or steady states) in different regions of space.
Transcritical bifurcation 1970-01-01
Resolution proof reduction via local context rewriting is a method used in automated theorem proving and logic reasoning that involves simplifying or reducing proofs in propositional logic or predicate logic. This approach typically aims to improve the efficiency of proof search or to generate more compact proofs by leveraging the concept of local context and rewriting rules. Here's a breakdown of the key components of this method: 1. **Resolution**: This is a rule of inference used in propositional and first-order logic.
Transitional ballistics 1970-01-01
Transitional ballistics is a branch of ballistics that studies the behavior of projectiles as they transition from the subsonic to supersonic states, or vice versa. This transition occurs at a critical speed, known as the speed of sound in air (approximately 343 meters per second or 1,125 feet per second at sea level).
Vaporific effect 1970-01-01
The term "vaporific effect" is generally used to describe the phenomenon where a substance, typically a liquid, changes into vapor (gas) form as it undergoes a phase transition due to changes in pressure, temperature, or both. This effect can be observed in various contexts, such as in the fields of physics, chemistry, and even meteorology. For example, when a liquid evaporates, it absorbs heat from its surroundings, leading to a cooling effect.
Very-low-drag bullet 1970-01-01
A very-low-drag bullet refers to a type of ammunition designed to minimize air resistance (drag) as it travels through the atmosphere. The primary aim of a very-low-drag bullet is to maintain velocity, stability, and accuracy over longer distances by reducing the negative effects of drag on the bullet's trajectory. The drag of a bullet is influenced by its shape, weight, and the velocity at which it travels.
Wound ballistics 1970-01-01
Alwyn Crow 1970-01-01
Block (basketball) 1970-01-01
In basketball, a "block" refers to a defensive action where a player legally intercepts or deflects an opponent's shot attempt. This can occur when the defensive player jumps and makes contact with the ball, preventing it from going into the basket. Blocks are notable for several reasons: 1. **Defense**: They are a critical component of strong defensive play, showcasing a player's timing, athleticism, and ability to read the opponent's movements.
Defensive rating 1970-01-01
Defensive rating is a statistic used in basketball to measure a player's defensive performance and impact on the game. It typically estimates the number of points a player allows the opposing team to score per 100 possessions while they are on the court. The concept aims to provide a quantifiable measure of a player's effectiveness in preventing scoring, taking into account factors such as individual matchups, team defensive schemes, and overall team performance.