GADDAG
GADDAG is a word game that serves as a variation of the classic game Scrabble. The name "GADDAG" stands for "Go Ahead & Don't Do A Letter At the Gap." The game is structured around creating words on a game board using letter tiles, with players aiming to score points based on the letters they use and the placement of their words on the board.
Game Description Language (GDL) is a formal language designed for the specification and representation of games, particularly in the context of artificial intelligence and automated game-playing systems. GDL allows for the concise representation of the rules, states, and dynamics of a wide variety of games, including classical board games, card games, and even more complex game scenarios.
Gomocup
Gomocup is a yearly competition dedicated to computer Go, where various software programs (agents) that play the game of Go compete against each other. Go is an ancient board game that is known for its deep strategy and complexity. Gomocup aims to advance the development of artificial intelligence and algorithms for playing Go by providing a platform for researchers and developers to test and showcase their Go-playing programs.
Google DeepMind, now simply known as DeepMind, is a British artificial intelligence (AI) company that was acquired by Google in 2014. It focuses on developing advanced AI technologies and is known for its groundbreaking research in machine learning, neural networks, and reinforcement learning. DeepMind gained significant recognition for its development of AlphaGo, an AI program that defeated a world champion Go player, which showcased the potential of deep learning techniques and complex strategic thinking.
Hanabi is a cooperative card game designed by Antoine Bauza, first published in 2010. The game is unique in that it is played with players collaborating to create a beautiful fireworks display using colored cards while facing specific challenges related to communication and information. ### Gameplay Overview: - **Players**: Hanabi can be played by 2 to 5 players.
The Horizon Effect refers to a psychological phenomenon in which individuals perceive limited options or choices based on their immediate surroundings or current situation, often overlooking broader possibilities. It emphasizes how our view is restricted by what is directly in front of us, akin to how the horizon limits our physical sight.
Logistello
Logistello is a variant of the game Tetris designed specifically for the purpose of testing artificial intelligence and assessing its capabilities in solving problems related to spatial reasoning and optimization. Created by researchers, Logistello incorporates the classic Tetris gameplay mechanics but emphasizes the complexity and challenges that artificial intelligence must overcome to play effectively. In Logistello, the AI must make decisions about piece placement, rotation, and timing, all while managing the limited space on the game board.
Machine learning (ML) in video games refers to the application of machine learning techniques to various aspects of game design, development, and user experience. By leveraging algorithms that can learn from data, game developers can create more dynamic, immersive, and responsive gaming experiences. Here are some key areas where machine learning is used in video games: 1. **Non-Player Character (NPC) Behavior**: ML can be used to develop more sophisticated and realistic NPCs that adapt to player actions and strategies.
Principal Variation Search (PVS) is an algorithm used in game-tree search, particularly in the context of two-player games like chess. It is a refinement of the minimax algorithm, particularly in how it explores the game tree to optimize performance. ### Key Concepts: 1. **Minimax Algorithm**: PVS builds on the classic minimax approach, which aims to minimize the possible loss in a worst-case scenario, maximizing the player's minimum gain.
Progress Quest is a parody of the traditional role-playing game (RPG) genre. Released in 2002 by developer Eric Fredricksen, the game features an entirely automated game experience where players create a character and then watch as the game progresses without any actual active gameplay involved. In Progress Quest, players select characteristics for their characters, such as race and class, and the game automatically manages character progression, battling, and loot collection.
Project Milo was an ambitious project developed by Peter Molyneux and his team at Lionhead Studios. Unveiled during E3 2009, it aimed to create a groundbreaking interactive experience using the Microsoft Kinect technology for the Xbox 360. The project focused on a virtual character named Milo, a young boy who would interact with players in a realistic, emotionally engaging way. Milo was designed to learn from the player's actions and responses, allowing for a more personalized interaction.
Quiescence search is a technique used in the field of artificial intelligence, particularly in game-playing algorithms like those found in chess engines. It is an extension of the minimax search algorithm, designed to address the problems associated with evaluating positions that may have a lot of tactical complexity. ### Purpose of Quiescence Search 1.
Radiant AI
Radiant AI is a technology developed by a company called Radiant AI, known for creating sophisticated artificial intelligence systems that can be utilized in various applications, such as gaming, virtual environments, and simulations. The core of Radiant AI is an advanced decision-making system that allows non-player characters (NPCs) in video games to exhibit more responsive and intelligent behaviors, creating a more immersive and dynamic experience for players.
Rog-O-Matic is a fictional device from the science fiction universe of the "Rogue" series, specifically associated with the character Rog, a rogue intelligence or robot. The device acts as a sort of automatic response or response system that mimics human-like decision-making and interactions. It’s often depicted in a humorous or satirical light, reflecting the themes of automation and artificial intelligence found in many sci-fi narratives.
A transposition table is a data structure used in the field of computer science, particularly in artificial intelligence and game-playing algorithms, to optimize the performance of search algorithms such as those used in chess engines, Go programs, and other combinatorial games. The main purpose of a transposition table is to store previously computed results of game positions to avoid redundant calculations and speed up the search process. ### How Transposition Tables Work 1.
A utility system refers to the infrastructure and services that provide essential utilities to households and businesses, including electricity, water, natural gas, sewage, and telecommunications. These systems are critical for supporting daily activities, economic growth, and overall quality of life. ### Key Components of Utility Systems: 1. **Electricity**: - Generation: Power plants produce electricity from various sources such as coal, natural gas, nuclear, and renewable energy (solar, wind, hydro).
A zero-player game is a type of game that does not require any human players to make decisions or take actions during gameplay. Instead, the game's progression is determined by its initial state and the rules that govern it. The term is most commonly associated with simulations or cellular automata, where the system evolves autonomously based on predefined rules without any external input after the initial setup.