Auction theory 1970-01-01
Auction theory is a branch of economics and game theory that studies how different auction designs and strategies affect the outcomes of bidding processes. It involves the analysis of various types of auctions, bidder behavior, and the allocation of goods or services through competitive bidding. Key concepts in auction theory include: 1. **Types of Auctions**: - **English Auction**: An ascending-bid auction where participants publicly bid against one another until no higher bids are made.
Bankruptcy theory 1970-01-01
Bankruptcy theory encompasses the study of how financial distress, insolvency, and bankruptcy affect individuals, businesses, and the economy as a whole. It involves various economic, legal, and financial principles and aims to understand the implications and mechanics of debt resolution and creditor-debtor relationships. Here are some key components of bankruptcy theory: 1. **Legal Framework**: Different jurisdictions have specific laws governing bankruptcy.
Bargaining theory 1970-01-01
Bargaining theory is a framework within economics and game theory that analyzes how individuals or groups negotiate and reach agreements over the allocation of resources, goods, or services. It examines the strategies, behaviors, and outcomes of bargaining situations, where parties have conflicting interests or preferences but seek to find a mutually acceptable solution. Key components of bargaining theory include: 1. **Players**: The individuals or parties involved in the negotiation. They may have different objectives, needs, and available resources.
Cooperative games 1970-01-01
Cooperative games are a category of games in game theory where players can benefit from forming coalitions and collaborating with one another to achieve better outcomes than they could independently. In these games, the players can negotiate and make binding agreements to coordinate their strategies and share the payoffs that result from their cooperation. Key features of cooperative games include: 1. **Coalitions**: Players can form groups (coalitions) and work together.
Determinacy 1970-01-01
Determinacy, in a general sense, refers to the property of a system or situation where outcomes are predictable and can be determined based on initial conditions and rules governing the system. It contrasts with indeterminacy, where outcomes cannot be predicted due to the influence of random factors or insufficient information.
Game artificial intelligence 1970-01-01
Game artificial intelligence (AI) refers to the techniques and methods used to create responsive, adaptive, and intelligent behavior in non-player characters (NPCs) or game elements within video games. The primary goal of game AI is to enhance the player experience by making the game world more immersive, challenging, and engaging. Here are some key aspects of game AI: 1. **Pathfinding:** - Game AI often involves pathfinding algorithms that help characters navigate the game world efficiently.
Game theorists 1970-01-01
Game theorists are individuals who study and develop the mathematical framework and concepts of game theory, a branch of mathematics and economics that analyzes strategic interactions among rational decision-makers. Game theory is used to model situations in which the outcome for each participant depends not only on their own actions but also on the actions of others. Key aspects of game theory studied by game theorists include: 1. **Types of Games**: Game theorists analyze various types of games, such as cooperative vs.
Game theory equilibrium concepts 1970-01-01
Game theory is a branch of mathematics and economics that studies strategic interactions among rational decision-makers. Within game theory, several equilibrium concepts help analysts understand how players make decisions when they have conflicting interests. Here are some of the most significant equilibrium concepts: ### 1. Nash Equilibrium - **Definition**: A set of strategies (one for each player) is in Nash Equilibrium if no player can benefit by unilaterally changing their strategy, given the strategies of all other players.
Game theory game classes 1970-01-01
Game theory, a branch of mathematics and economics, studies strategic interactions among rational decision-makers. It classifies games into various classes based on different criteria. Here are some common classes of games in game theory: 1. **Cooperative vs. Non-Cooperative Games**: - **Cooperative Games**: Players can form binding commitments (e.g., forming coalitions) and can negotiate agreements to coordinate strategies and share payoffs.
Inefficiency in game theory 1970-01-01
In game theory, inefficiency typically refers to a situation where resources are not allocated in the most effective way possible, leading to a loss of potential value or utility. This can occur in various forms, such as: 1. **Pareto Inefficiency**: A situation is said to be Pareto inefficient if there exists at least one alternative allocation of resources that would make at least one player better off without making any other player worse off.
Media related to game theory 1970-01-01
Non-cooperative games 1970-01-01
Non-cooperative games are a branch of game theory where players make decisions independently and strategically, without collaborating or forming binding agreements with each other. In these games, each player aims to maximize their own payoff, considering the potential actions of other players, but does not cooperate to achieve a collective goal. Key characteristics of non-cooperative games include: 1. **Individual Payoffs**: Each player’s strategy is aimed at maximizing their own payoff, which means they act in their own self-interest.
Organizations related to game theory 1970-01-01
Strategy (game theory) 1970-01-01
In game theory, a **strategy** refers to a comprehensive plan or set of actions that a player will follow in a game, which outlines the choices they will make in response to the actions of other players. The concept of strategy is central to understanding how players interact in various types of games, whether they are competitive, cooperative, or hybrid.
Topological games 1970-01-01
Topological games are a branch of mathematics that blends concepts from topology and game theory. They typically involve players making moves within a topological space, and the outcomes often depend on the properties of the space and the strategies employed by the players. In general, a topological game involves two players, commonly referred to as Player 1 and Player 2. The game is played on a topological space, and players take turns choosing points from designated subsets of that space.
Tragedy of the commons 1970-01-01
The "Tragedy of the Commons" is an economic concept and social theory that describes a situation in which individual users, acting independently according to their own self-interest, deplete or degrade a shared resource (the "commons") despite knowing that this depletion is contrary to the collective long-term interest of the group. The term was popularized by the ecologist Garrett Hardin in his 1968 essay.
Evolutionary game theory 1970-01-01
Evolutionary game theory is a theoretical framework that combines concepts from evolutionary biology and game theory to study the strategic interactions among individuals (often referred to as "players") in a population. This approach aims to understand how certain behaviors or strategies evolve over time through the lens of natural selection and competitive interactions. Key components of evolutionary game theory include: 1. **Strategies**: In this context, a strategy is a specific behavior or action that an individual can adopt when interacting with others.
Fair division 1970-01-01
Fair division is a mathematical and economic concept that deals with dividing a set of resources or goods among individuals or parties in such a way that each participant believes they have received their fair share. This can involve tangible items, such as land or goods, as well as intangible resources, such as time or opportunities. The principles of fair division can be applied in various contexts, including: 1. **Dividing Chores or Tasks**: Splitting household responsibilities among family members or roommates.
Game design 1970-01-01
Game design is the art and science of creating the content and rules of a game. It involves conceptualizing the game's mechanics, story, characters, environment, and aesthetics to create an engaging and interactive experience for players. Game design can encompass various genres and platforms, including video games, board games, card games, and more.
Pareto efficiency 1970-01-01
Pareto efficiency, also known as Pareto optimality, is an economic concept that describes a situation in which resources are allocated in a way that no reallocation can make one individual better off without making at least one other individual worse off. In simpler terms, an allocation is Pareto efficient if there are no possible changes that could improve someone's situation without harming someone else's situation.