Cartoon physics 1970-01-01
Cartoon physics refers to the set of exaggerated and often unrealistic physical laws that govern the behavior of characters and objects in animated cartoons. Unlike real-world physics, which follows established principles of motion, gravity, and matter, cartoon physics allows for a more whimsical and imaginative exploration of possibilities. Here are some key characteristics of cartoon physics: 1. **Gravity Defiance**: Characters can ignore the laws of gravity, often floating or running off cliffs without falling until they notice their surroundings.
Faster-than-light travel in fiction 1970-01-01
Faster-than-light (FTL) travel is a common concept in science fiction that refers to the ability to move or communicate faster than the speed of light, which is approximately 299,792 kilometers per second (186,282 miles per second) in a vacuum. In the realm of physics, according to Albert Einstein's theory of relativity, nothing with mass can travel at or exceed the speed of light.
Fictional characters that possess the ability to manipulate physics or reality often belong to genres like science fiction, fantasy, or comic books. These characters typically have powers that allow them to alter the fundamental laws of nature, bend reality, or reshape their environments according to their will. Here are a few notable examples: ### Characters with Physics Manipulation 1. **Dr.
Fictional power sources 1970-01-01
Fictional power sources are imaginative forms of energy or fuel that exist in literature, film, video games, and other fictional media. These sources are often created to serve the needs of a story, providing unique capabilities and advanced technologies that do not exist in the real world.
Time in fiction 1970-01-01
Time in fiction serves multiple roles and can be interpreted in various ways depending on the narrative structure, genre, and themes of the work. Here are some key ways time functions in fiction: 1. **Chronological Structure**: Most narratives follow a linear timeline where events unfold in a sequence from beginning to end. This chronological flow helps readers understand the progression of the plot and character development.
Blackhole (video game) 1970-01-01
"Blackhole" is a platforming video game developed by FiolaSoft Studio and released in 2015. The game features a unique mixture of puzzle-solving and platforming mechanics, set in a science fiction environment. Players take on the role of a character who is tasked with navigating through various levels infused with challenging obstacles and enemies, all while utilizing gravity mechanics to manipulate the environment.
Calabi-Yau (play) 1970-01-01
"Calabi-Yau" is a play written by the playwright, actor, and director, Seth Bockley. It is inspired by the mathematical concept of Calabi-Yau manifolds, which are complex shapes studied in higher-dimensional geometry and are of significant interest in string theory and theoretical physics. The play explores themes related to the intersection of science and human experience, often reflecting on the implications of advanced scientific concepts on personal relationships and identity.
Electrolaser 1970-01-01
An electrolaser is a type of non-lethal weapon that uses a laser to create a high-voltage electrical discharge. The concept involves directing a laser beam to ionize the air in its path, creating a conductive channel. Once the path is established, a high-voltage electrical charge is discharged through this ionized channel, allowing for the delivery of electrical energy to a target.
Faster-than-light 1970-01-01
Faster-than-light (FTL) refers to the hypothetical ability to travel or transmit information faster than the speed of light in a vacuum, which is approximately 299,792 kilometers per second (about 186,282 miles per second). In the realm of physics, particularly according to Einstein's theory of relativity, nothing with mass can travel at or exceed the speed of light.
Force field (technology) 1970-01-01
Force field technology, often associated with science fiction, refers to a theoretical protective barrier or shield that can exert a force to prevent physical objects from passing through it. This concept is popular in various media, including films, video games, and literature, where it is used to depict advanced protective systems that can deflect or absorb incoming attacks, such as energy beams, projectiles, or other forms of damage.
Hypertime 1970-01-01
Hypertime is a concept from the DC Comics universe, particularly associated with the multiverse and time travel narratives. Introduced in the 1990s, Hypertime refers to a continuum that allows for various timelines and realities to coexist and interact in a more complex way than traditional time travel concepts. In Hypertime, events can branch off into multiple possible futures and pasts, enabling characters to experience alternate versions of events or realities.
Orthogonal (series) 1970-01-01
In mathematics, particularly in the fields of functional analysis and Fourier analysis, the term "orthogonal series" refers to a series of functions (or vectors) that are orthogonal to each other in a specified inner product space. 1. **Orthogonality**: Two functions (or vectors) \( f \) and \( g \) are considered orthogonal if their inner product (which may be defined as an integral, dot product, etc., depending on the context) is zero.
Os (Fringe) 1970-01-01
Os (Fringe) refers to a fictional element from the science fiction television series "Fringe," which aired from 2008 to 2013. In the series, "Fringe" explores themes related to science fiction, alternate universes, and fringe science, with a focus on various scientific anomalies and phenomena. Os, or "Osmium," is often referenced in the show within the context of its unique properties and uses in different scientific scenarios.
Physics and Star Wars 1970-01-01
Physics is the natural science that studies matter, energy, and the fundamental forces of nature. It seeks to understand how the universe behaves at both the microscopic and macroscopic levels, encompassing everything from the behavior of subatomic particles to the motion of galaxies. Physics is grounded in mathematics and relies on experimental evidence to validate theories. Major topics within physics include mechanics, electromagnetism, thermodynamics, quantum mechanics, and relativity.
Portal (video game) 1970-01-01
"Portal" is a puzzle-platform video game developed by Valve Corporation and released in 2007 as part of the video game compilation "The Orange Box." The game is known for its innovative gameplay mechanics, which revolve around the use of a "portal gun," a device that creates linked portals on flat surfaces. Players use these portals to solve puzzles and navigate through a series of test chambers.
Portal 2 1970-01-01
Portal 2 is a first-person puzzle-platform video game developed by Valve Corporation and released in April 2011. It is a sequel to the 2007 game Portal, which was part of the game bundle "The Orange Box." In Portal 2, players continue the story of Chell, a test subject who navigates through a series of puzzles using a "portal gun.
Production and Decay of Strange Particles 1970-01-01
The production and decay of strange particles involve processes in particle physics that deal with particles containing strange quarks, which are one of the six types (flavors) of quarks in the Standard Model of particle physics. Strange particles, also known as "strange baryons" and "mesons," include entities such as kaons (K mesons), hyperons (such as lambda particles), and various other resonances involving strange quarks.
Quantum aesthetics 1970-01-01
Quantum aesthetics is an interdisciplinary concept that blends ideas from quantum physics with artistic and aesthetic practices. While there is no single, widely accepted definition of quantum aesthetics, it generally explores how principles and phenomena from quantum mechanics can influence, inspire, or inform artistic expression and interpretation. Here are a few key aspects associated with quantum aesthetics: 1. **Non-Determinism**: Quantum mechanics introduces the idea that certain properties of particles cannot be determined until measured.
Quantum singularity 1970-01-01
Quantum singularity typically refers to phenomena related to singularities in the context of quantum mechanics and quantum gravity, where the traditional laws of physics break down. In classical physics, a singularity is a point in space-time where gravitational forces cause matter to have infinite density, such as at the center of a black hole. However, these points pose significant challenges for our current understanding, as they contradict established theories like general relativity.
Rubber science 1970-01-01
Rubber science, also known as polymer science or rubber technology, focuses on the study and application of rubber materials, primarily natural and synthetic rubbers. This field encompasses a wide range of topics, including the chemistry, physics, and engineering of rubber and elastomers.