In computational complexity theory, the class PH (short for "Polynomial Hierarchy") is a way of categorizing decision problems based on their complexity relative to polynomial-time computations. It is a hierarchy of complexity classes that generalizes the class NP (nondeterministic polynomial time) and co-NP (problems whose complements are in NP). The polynomial hierarchy is defined using alternating quantifiers and is composed of multiple levels, where each level corresponds to a certain type of decision problem.
A nonelementary problem refers to a type of problem in computational complexity that cannot be solved using elementary functions or approaches. In the context of computational complexity theory, elementary functions are typically those that can be generated from basic operations (addition, multiplication, exponentiation) in a limited number of steps. Nonelementary problems often involve more complex operations, such as those that require non-elementary growth rates, which may be related to functions that exceed polynomial or exponential bounds.
The Nerode Prize is an award that recognizes outstanding contributions to the field of automata theory and formal languages. It is named after the mathematician Anil Nerode, who made significant contributions to these areas. The prize is awarded for research that is both innovative and impactful, often in connection with automata theory, algebra, logic, and related fields.
In computational complexity theory, NE stands for "nondeterministic exponential time." This complexity class consists of decision problems for which a solution can be verified by a deterministic Turing machine in exponential time, given a suitable certificate (or witness) that satisfies the problem.
A **mobile automaton** (often abbreviated as "MA") is a theoretical computational model used primarily in the study of automata theory and cellular automata. Unlike traditional automata, such as finite state machines or pushdown automata, a mobile automaton consists of a collection of independent agents (or "particles") that can move across a discrete space (often represented as a grid or lattice).
The terms "low hierarchy" and "high hierarchy" generally refer to the structure and levels of authority and organization within a group, institution, or society. This concept can apply to various contexts including organizational structures, social systems, and even communication styles. Here's a breakdown of both: ### Low Hierarchy - **Definition**: A low hierarchy structure is characterized by fewer levels of authority and more horizontal relationships among individuals or groups.
Logical depth is a concept introduced by computer scientist Charles H. Bennett in the context of algorithmic information theory and computational complexity. It represents a measure of the complexity of a string or a piece of information based on the amount of computational effort needed to produce it from a simpler description. In more formal terms, logical depth is defined as follows: 1. **Compression**: A string or object can often be represented more compactly by some form of algorithm or Turing machine.
A log-space transducer is a specific type of computational model used in theoretical computer science. It refers to a deterministic or non-deterministic Turing machine that processes input data and produces output data, where the amount of workspace (or auxiliary memory) used during the computation is logarithmic in relation to the size of the input.
A log-space computable function is a function that can be computed by a deterministic Turing machine (DTM) using logarithmic space in the size of the input.
The term "language equation" could refer to a few different concepts depending on the context in which it is used. Here are a few interpretations: 1. **Mathematical Linguistics**: In computational linguistics, a "language equation" might refer to a mathematical representation of linguistic phenomena, often used to analyze language properties or structures. For instance, equations might describe phonetic distributions or syntactic structures.
The Laboratory for Foundations of Computer Science (LFCS) is a research group or institution typically associated with the field of theoretical computer science. It is often affiliated with universities or research organizations and aims to study the fundamental principles underlying computation, algorithms, and complexity. In many cases, LFCS focuses on a variety of theoretical aspects, including: - **Computational Complexity**: Understanding the inherent difficulty of computational problems and categorizing problems based on their resource requirements.
LOGCFL is a complexity class that stands for "Logarithmic Space Context-Free Languages." It is a subclass of context-free languages that can be recognized by a deterministic pushdown automaton operating in logarithmic space. More formally, a language is in LOGCFL if it can be decided by a deterministic Turing machine that uses logarithmic space and is able to make use of a stack, like a pushdown automaton.
In the context of complexity theory, "LH" typically refers to a complexity class related to the representation of problems in terms of logarithmic space. Specifically, **LH** stands for "Logarithmic-space Hierarchy." It includes problems that can be solved with a logarithmic amount of memory, often denoted as **L**, and extends to problems that can make some number of queries to non-deterministic polynomial-time oracle machines that operate within logarithmic space.
\( L/poly \) is a complexity class in computational theory that represents languages (sets of strings) that can be decided by a logarithmic amount of working memory (specifically, space) with the help of polynomial-size advice strings. Here's a more detailed breakdown: 1. **Logarithmic Space** (\( L \)): This part signifies that the computation is done using an amount of space that grows logarithmically with the size of the input.
The International Workshop on First-Order Theorem Proving (FTP) is a conference dedicated to the research and development of first-order theorem proving techniques and their applications. First-order theorem proving is a fundamental area in logic and automated reasoning, focusing on the automation of proofs in first-order predicate logic. The workshop typically includes presentations of new research results, demonstrations of theorem proving systems, and discussions on various aspects of first-order logic, including relevant algorithms, tools, techniques, and applications.
The International Symposium on Mathematical Foundations of Computer Science (MFCS) is a significant academic conference that focuses on theoretical aspects of computer science and mathematics. It typically covers a wide range of topics, including algorithms, computational complexity, discrete mathematics, formal methods, logic in computer science, and numerous other foundational areas that underpin the field of computer science.
The International Symposium on Algorithms and Computation (ISAAC) is a well-established conference focusing on various aspects of algorithms and computational theory. It typically serves as a venue for researchers and practitioners to present their latest findings, share insights, and discuss advancements in algorithm design, analysis, and related computational fields.
The Generalized star-height problem is a significant question in the fields of automata theory and formal language theory, particularly dealing with regular languages and the expressiveness of various types of grammars and automata. Star height, in this context, refers to a measurement of the complexity of regular expressions based on the number of nested Kleene stars (denoted by the asterisk symbol '*') that are present in the expression.
A generalized game refers to a theoretical framework that extends classic game theory concepts to encompass a broader variety of scenarios, strategies, and player interactions. In traditional game theory, games are often classified into specific types such as cooperative vs. non-cooperative games, zero-sum vs. non-zero-sum games, and symmetric vs. asymmetric games. Generalized games, however, aim to include more complex interactions and allow for a wider range of strategic approaches.
Generalized foreground-background (GFB) is a concept often used in image processing, computer vision, and multimedia applications. It refers to the differentiation and analysis of foreground objects or subjects within an image or video stream from the background. The classification of elements as either foreground or background is vital for various tasks such as object detection, image segmentation, and scene understanding.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact