Facility location in the context of cooperative game theory refers to a problem where a set of players (which could represent companies, individuals, or organizations) aim to choose locations for facilities (such as warehouses, stores, or service centers) to optimize certain objectives like minimizing costs, maximizing service quality, or balancing resources. In a cooperative game setting, players can form coalitions to collectively make decisions that benefit all members involved.
Entitlement in the context of fair division refers to the concept of determining each participant's fair share or rightful claim to a resource or asset that is to be divided among multiple parties. The goal is to ensure that each party receives their fair portion based on predefined criteria, principles, or contributions.
In game theory, the "core" is a concept that refers to a specific solution concept associated with cooperative games. A cooperative game is one in which players can form binding agreements and coalitions to improve their outcomes. The core is a set of achievable allocations of resources or payoffs to players that cannot be improved upon by any coalition of players.
A cooperative board game is a type of board game in which players work together towards a common goal rather than competing against each other. In these games, players often take on specific roles or characters, each with unique abilities, and they must collaborate to overcome challenges presented by the game itself, such as completing objectives, defeating adversaries, or solving puzzles.
The "airport problem" generally refers to a variety of optimization problems related to the operation and management of airports, particularly those involving scheduling, capacity management, and resource allocation. Depending on the context, it can involve several specific issues: 1. **Flight Scheduling**: Determining optimal schedules for arrivals and departures to minimize delays while maximizing the utilization of runways, gates, and other resources.
Witsenhausen's counterexample is a seminal problem in the field of control theory and information theory, specifically illustrating the challenges associated with decentralized control systems. It was introduced by Hans Witsenhausen in 1968. The counterexample involves a two-player scenario where each player must make decisions based on partial information, and their decisions are interdependent.
The term "weighting pattern" can refer to different concepts depending on the context in which it is used. Here are a few possible interpretations: 1. **Statistics and Data Analysis**: In statistical analyses, a weighting pattern may refer to the way different observations in a dataset are given different levels of importance or weight. This could involve assigning higher weights to certain groups or data points based on their relevance or significance to the analysis.
Viscous damping refers to a type of damping that is proportional to the velocity of an object moving through a fluid or a material. This phenomenon is commonly observed in mechanical systems, particularly in oscillating or vibrating systems, where energy is dissipated as heat due to the resistance of the fluid or medium. In the context of mechanical vibrations, viscous damping can be described using a damping force that is proportional to the velocity (\(v\)) of the object.
A **virtual fixture** refers to a type of technology used primarily in robotics, human-computer interaction, and augmented reality systems. It acts as an overlay or augmentation of the physical environment to guide users or robots in performing tasks more effectively. Here are some key aspects of virtual fixtures: 1. **Guidance and Assistance**: Virtual fixtures can provide visual or haptic feedback to help users complete specific tasks more intuitively.
A vector measure is a mathematical concept that extends the idea of a measure (as found in measure theory) to a vector-valued function. In classical measure theory, a measure assigns a non-negative real number to subsets of a given space, typically based on the size or volume of those sets. In the context of vector measures, the concept is generalized to allow for values that are vectors instead of just scalars.
The Unscented Transform (UT) is a mathematical technique used primarily in the field of nonlinear estimation and filtering, particularly within the context of the Unscented Kalman Filter (UKF). Its primary purpose is to approximate the mean and covariance of a random variable that is passed through a nonlinear function, which can be challenging due to the nonlinearity involved.
A unicycle cart is typically a small cart or platform that is designed to be ridden or balanced on a unicycle. It might also refer to a cart that can be pulled or pushed while riding a unicycle, or a specialized wheeled vehicle that combines aspects of both unicycles and carts. In some cases, unicycle carts are used for various activities like tricks, stunts, or games, often found in performance contexts or in playful settings.
Underactuation refers to a situation in control systems and robotics where the number of actuators is less than the degrees of freedom (DoF) of the system. In other words, there are fewer inputs available to control the motions or states of the system than the system has dimensions of motion. Underactuated systems can be challenging to control because not all aspects of the system's movement can be directly manipulated or influenced by the available actuators.
The term "transient state" can refer to different concepts depending on the context. Here are a few common interpretations: 1. **In Systems Theory**: In the context of systems analysis and control theory, a transient state refers to the period during which a system responds to a change before reaching a steady state or equilibrium. During this phase, the system's behavior may be unstable or oscillatory as it adjusts to new conditions.
Transient response refers to the behavior of a system as it reacts to a change in its input or initial conditions before reaching a steady state. In engineering, particularly in control systems and signal processing, the transient response is critical in analyzing how a system responds over time to inputs such as step functions, impulse functions, or other time-varying signals.
A time-variant system is a type of system in which the system characteristics change over time. This means that the output response of the system to a given input can vary depending on when the input is applied. In contrast, a time-invariant system has consistent properties, and the response to an input is always the same, regardless of when the input is applied.
Terminal sliding mode control is an advanced control strategy that is a refinement of conventional sliding mode control (SMC). It is designed to achieve faster convergence to the desired state by introducing a terminal sliding surface, which ensures that the system will reach the desired state in a finite time.
The concept of a "tensor product model transformation" is related to tensor products in mathematics and physics, especially in the context of linear algebra, quantum mechanics, and machine learning. Here's a brief overview of the key concepts involved: ### Tensor Product 1. **Tensor Product in Linear Algebra**: - The tensor product is a mathematical operation that takes two tensors (multi-dimensional arrays) and produces a new tensor.
In control theory, the TP (Transfer Function to State-Space) model transformation refers to the conversion of a system represented in transfer function form into a state-space representation, or vice versa. This transformation is essential because it allows system designers and engineers to analyze and implement control strategies using different mathematical frameworks that may be more suitable for their specific applications.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact