Lubricants are substances used to reduce friction between surfaces in mutual contact, which ultimately helps to reduce the wear and tear of those surfaces. They can be found in various forms, including liquids, greases, and solid materials. The primary purposes of lubricants include: 1. **Reducing Friction:** They create a film between surfaces to minimize direct contact, which can lead to wear, overheating, and failure of mechanical components.
Liquid crystals are substances that exhibit properties intermediate between those of conventional liquids and solid crystals. They can flow like a liquid but have some degree of ordering, similar to a solid crystal. This unique combination of properties makes liquid crystals particularly useful in various applications, most notably in display technologies such as liquid crystal displays (LCDs).
"Gels" refer to a type of semi-solid substance that often has properties of both a solid and a liquid. They are composed of a liquid phase that is dispersed within a solid network, allowing them to maintain a definite shape while still being capable of flowing under stress. Gels are commonly used in various fields, including: 1. **Food**: Gels are used in food products like jellies, jams, and certain desserts.
"Foams" refer to a collection of materials that consist of a mass of small gas bubbles trapped in a liquid or solid. They can be classified into several categories based on their composition and structure: 1. **Types of Foams**: - **Liquid Foams**: Consist of gas bubbles dispersed in a liquid. Common examples include shaving cream, whipped cream, and certain types of food emulsions.
Crowd simulation is a field of study and practice that focuses on modeling and simulating the behavior of groups of people in various environments. It is used in various contexts, such as urban planning, event management, video game design, film production, and safety analysis. The goal of crowd simulation is to understand and predict how individuals will interact with one another and their environment, especially under different conditions or scenarios.
The term "unrestricted domain" can refer to different concepts depending on the context in which it is used. Here are a few interpretations: 1. **Mathematics**: In the context of mathematics, particularly in functions and calculus, an "unrestricted domain" refers to a set of inputs for which a function is defined without any limitations.
Ranked voting, also known as ranked-choice voting (RCV), is an electoral system in which voters rank candidates in order of preference rather than selecting just one candidate. This system allows voters to express their preferences more fully and can lead to more representative outcomes. Here’s how ranked voting typically works: 1. **Ranking Candidates**: Voters rank the candidates on the ballot according to their preferences.
A **quasitransitive relation** is a type of binary relation that generalizes the concept of transitivity. A binary relation \( R \) on a set \( A \) is called quasitransitive if it satisfies the following property: For all \( x, y, z \in A \): - If \( x R y \) and \( x R z \), then \( y R z \) or \( z R y \) holds.
The Proportional-Fair (PF) rule is an allocation strategy commonly used in the context of resource allocation in wireless networks and other network systems, particularly in scenarios involving multiple users sharing a limited resource, such as bandwidth or power. The goal of the PF rule is to balance efficiency and fairness in resource allocation while maximizing the overall system utility.
Optimal apportionment is a mathematical concept often used in the context of allocating resources, representatives, or seats in a legislative body among different groups or regions in a way that is considered fair and efficient. The goal of optimal apportionment is to achieve a distribution that reflects the relative sizes or populations of the groups involved while adhering to certain fairness criteria.
In social choice theory, neutrality refers to a principle that is used to evaluate and compare different voting systems or decision-making methods. Specifically, a social choice rule is said to exhibit neutrality if it treats all options (or candidates) equally, meaning that the procedure does not favor any particular alternative over another when determining the outcome of the collective decision. Formally, a social choice rule is neutral if, whenever the set of options is permuted (i.e.
A median graph is a specific type of graph in graph theory that has a distinctive property related to distances between its vertices. In particular, a median graph is defined as a graph in which, for any three vertices \( u, v, w \), the distance between any two of these vertices is less than or equal to the sum of the distances from the third vertex to the two others.
Mechanism design is a field in economic theory and game theory that focuses on creating systems or institutions (mechanisms) that lead to desired outcomes or behaviors among self-interested agents. It is often described as "reverse game theory," as it starts with the desired outcomes and then works backward to devise rules or mechanisms that will result in those outcomes when individuals act in their own interests.
The McKelvey–Schofield chaos theorem is a result in social choice theory that addresses the conditions under which certain voting systems can produce chaotic outcomes. This theorem highlights how, in some voting scenarios, the preferences of voters can lead to outcomes that are highly sensitive to even small changes in the voters' preferences or the rules of the voting system itself. Specifically, it deals with the idea of non-transitive preferences in a multidimensional policy space where voters have different ideal points.
May's Theorem is a result in social choice theory, particularly regarding voting systems and preferences. It addresses the behavior of the majority rule method in elections with more than two candidates. Specifically, May's Theorem states that in a majority rule voting system, the only function that satisfies certain axioms (unanimity, independence of irrelevant alternatives, and non-dictatorship) is the simple majority rule.
The mathematical theory of democracy applies mathematical concepts and tools to study and analyze democratic systems, decisions, and outcomes. It encompasses various aspects, including social choice theory, voting systems, and the mechanics of collective decision-making. Here are some key components: 1. **Social Choice Theory**: This area investigates how individual preferences can be aggregated into a collective decision. It addresses questions such as how to fairly represent individual votes in a group decision.
The Independence of Irrelevant Alternatives (IIA) is a principle in voting theory and social choice theory that stipulates that the choice between two options should depend only on those two options and not be affected by the presence or preference for other alternatives.
Implicit utilitarian voting is a voting mechanism that aims to maximize overall social welfare or utility, based on the preferences of the voters. While traditional voting systems typically focus on explicit votes for specific candidates or policies, implicit utilitarian voting allows voters to express their preferences in a way that reflects the utility or satisfaction they derive from different options. In this system, voters may indicate not just their preferred choice but also the strength of their preference, often through a ranking or a scoring system.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact