For a fixed finite player set and characteristic function with , let be the allocated payoff vector. A standard four-axiom characterization is:
Cooperative-game efficiency: .
Cooperative-game symmetry: if for every , then .
The null player axiom: if for every , then .
Cooperative-game additivity: for games on the same , , where .
These axioms uniquely specify the Shapley value. This is the zero-marginal null-player convention. The original work combines some requirements into an equivalent formulation.[ref]
Use the inclusive quota: a coalition wins at weight at least . For each player, count losing predecessor coalitions that become winning when that player joins. Group these swing counts by predecessor cardinality :
Player and weightSwing counts Shapley valueBanzhaf index
For example, player one is pivotal for predecessor coalitions , , , and . Player three is pivotal only for ; player four has the symmetric counterpart.
Each swing contributes to the probabilistic Banzhaf index. For the Shapley value, a swing with predecessors contributes , which is for the four possible sizes. Applying these weights to the table gives
The Shapley values sum to one. The unnormalized Banzhaf indices sum to ; they must not be replaced by normalized shares in this part.
Fix distinct players and write , with analogous notation for and . Splitting sampled coalitions according to whether they contain the other player gives
Subtracting yields the Banzhaf difference identity,
In a weighted voting game, means that has greater total weight than . Thus for every : if the lighter coalition reaches the quota, the heavier one does too. Every summand is nonnegative, proving . Equality remains possible even when the weights differ.
For cooperative-game symmetry, interchangeable players have for every omitting them. The Banzhaf difference identity therefore gives equal indices. For a null player, every marginal contribution in the defining average is zero, so its index is zero.
For cooperative-game additivity, each marginal contribution is additive:
Averaging both sides over the same coalitions gives .
For failure of cooperative-game efficiency, the indices computed in part (b) sum to , whereas the grand-coalition value is one. This is already a counterexample. Independently, a three-player majority game gives each player index , also exceeding the total value when summed. Pivotality averaged over independently chosen coalitions does not telescope in the way the ordering-average Shapley value does.
For an exact counterexample on three players, let be the majority game, and let be the dictatorship in which a coalition wins precisely when it contains player one. Their probabilistic Banzhaf indices are
with . Hence
Unnormalized indices add, so . Their sum is , while . Therefore
The sum game is a valid transferable utility game, although it is not binary; that is the natural domain of the additivity axiom. The failure comes from a game-dependent scaling factor. A zero denominator, as for the zero game, makes the displayed normalization undefined unless a separate convention is supplied; none of the counterexample's denominators vanish.

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