For a fixed finite player set and characteristic function with , let be the allocated payoff vector. A standard four-axiom characterization is:
These axioms uniquely specify the Shapley value. This is the zero-marginal null-player convention. The original work combines some requirements into an equivalent formulation.[ref]
A Value for N-Person Games by Lloyd Shapley (RAND paper). RAND P-295, 1952, abstract identifies an axiomatic construction; the four-part formulation and proof are given in Shapley value axioms
Use the inclusive quota: a coalition wins at weight at least . For each player, count losing predecessor coalitions that become winning when that player joins. Group these swing counts by predecessor cardinality :
| Player and weight | Swing counts | Shapley value | Banzhaf index |
|---|---|---|---|
For example, player one is pivotal for predecessor coalitions , , , and . Player three is pivotal only for ; player four has the symmetric counterpart.
Each swing contributes to the probabilistic Banzhaf index. For the Shapley value, a swing with predecessors contributes , which is for the four possible sizes. Applying these weights to the table givesThe Shapley values sum to one. The unnormalized Banzhaf indices sum to ; they must not be replaced by normalized shares in this part.
Fix distinct players and write , with analogous notation for and . Splitting sampled coalitions according to whether they contain the other player givesSubtracting yields the Banzhaf difference identity,In a weighted voting game, means that has greater total weight than . Thus for every : if the lighter coalition reaches the quota, the heavier one does too. Every summand is nonnegative, proving . Equality remains possible even when the weights differ.
The probabilistic Banzhaf index satisfies cooperative-game symmetry, the null player axiom and cooperative-game additivity, but not cooperative-game efficiency.
For cooperative-game symmetry, interchangeable players have for every omitting them. The Banzhaf difference identity therefore gives equal indices. For a null player, every marginal contribution in the defining average is zero, so its index is zero.
For cooperative-game additivity, each marginal contribution is additive:Averaging both sides over the same coalitions gives .
For failure of cooperative-game efficiency, the indices computed in part (b) sum to , whereas the grand-coalition value is one. This is already a counterexample. Independently, a three-player majority game gives each player index , also exceeding the total value when summed. Pivotality averaged over independently chosen coalitions does not telescope in the way the ordering-average Shapley value does.
Where its denominator is nonzero, normalization enforces cooperative-game efficiency and preserves cooperative-game symmetry and the null player axiom. The violated axiom is cooperative-game additivity.
For an exact counterexample on three players, let be the majority game, and let be the dictatorship in which a coalition wins precisely when it contains player one. Their probabilistic Banzhaf indices arewith . HenceUnnormalized indices add, so . Their sum is , while . ThereforeThe sum game is a valid transferable utility game, although it is not binary; that is the natural domain of the additivity axiom. The failure comes from a game-dependent scaling factor. A zero denominator, as for the zero game, makes the displayed normalization undefined unless a separate convention is supplied; none of the counterexample's denominators vanish.
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