Depth ; at most complete plays; partial-assignment states; and tree nodes. Here “different games” means complete move histories for the fixed propositional formula, rather than different syntactic formulas or merely different terminal Boolean valuations.
At depth , the players have chosen an ordered list of distinct variables and a truth value for each, givingThus complete histories number : variable orders and assignments. Different variable orders can reach the same terminal Boolean valuation, of which there are only .
For a game state, each variable is unassigned, false or true, giving possibilities. Ownership and variable-assignment order are irrelevant in this version, and the next player is determined by the parity of the number already assigned. The full game tree, which keeps histories separate, hasThe depth counts edges; there are levels. These bounds explore the full tree even when a formula's truth might be inferable from a partial assignment, since the stated stopping rule waits for all variables.
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