Yes. Give players weights , respectively, and let the quota be three. This weighted voting game is a simple cooperative game whose minimal winning coalitions are and . In orders , player 3 supplies the winning marginal contribution. In order player 1 does, and in order player 2 does. Averaging the six marginal contribution vectors gives exactly as the vector of Shapley values.
No. In a simple cooperative game, a player's marginal contribution along any permutation is zero or one. With three players there are six equally likely permutations, so every Shapley value is an integer multiple of , by the Shapley value denominator in a simple game. But and are not integers. The vector sums to one, but fails this necessary denominator condition.
Yes. Use the simple cooperative game in which a coalition wins exactly when it contains at least two players. In every permutation, precisely the second arrival changes a losing coalition into a winning one. Each player is second in two of the six permutations, so each Shapley value is . This constructs the required vector while verifying that singleton coalitions lose and the grand coalition wins.
No. The denominator test from part ii is satisfied here, so a stronger obstruction is needed. Put and . In a three-player simple cooperative game, the Shapley value formula gives, for distinct ,Subtract the corresponding expression for :Each coalition value is zero or one, so this difference must be an integer multiple of . This is the obstruction from pairwise Shapley differences in a three-player simple game. The proposed first two coordinates differ by , which is not an integer multiple of . Therefore the vector cannot occur, even though each coordinate separately passes the denominator test.
Shapley limit in a buyer-heavy exchange market Created 2026-10-14 Updated 2026-10-25
For unit sellers and unit buyers with unit surplus per trade, a coalition's value is the smaller of its seller and buyer counts. Give each player an independent uniform arrival time. Conditional on a specified seller arriving at time , the previous buyers and other sellers have independent binomial counts and . The seller contributes one exactly when . For fixed positive this probability tends to one; a Chebyshev bound and a split near also give an explicit uniform integral estimate. Averaging gives seller Shapley value tending to one. Efficiency and role symmetry give , hence the buyer value tends to zero.
Shapley population monotonicity in a convex game Created 2026-10-14 Updated 2026-10-25
Choose a uniform random ordering of and restrict it to . The restriction is uniform, and each player's predecessor set in is contained in their predecessor set in . Increasing marginal contributions in a convex cooperative game make the full-population contribution at least the restricted contribution. Averaging proves the displayed Shapley value inequality. Summing over and using efficiency in the restricted game proves every core inequality.
Shapley self-duality Created 2026-10-07 Updated 2026-10-14
Complementing predecessor sets within preserves their Shapley value weights, since the factorials and interchange. For the dual coalitional game, the corresponding marginal contribution equals the original contribution at that complementary set. Hence the values coincide. The same bijection gives .
Shapley value 2026-10-06
The Shapley value averages each player's marginal contribution over uniformly random player orderings. Exactly orderings have immediately before player , giving the formula. The values sum to by telescoping each ordering. In a simple cooperative game this is the probability of being pivotal. For a convex cooperative game, Shapley value belongs to the core of a convex game guarantees a stable allocation as well.
Shapley value axioms 2026-10-25
Cooperative-game efficiency, cooperative-game symmetry, the null player axiom and cooperative-game additivity characterize the Shapley value. The ordering-average definition satisfies all four: marginal totals telescope, relabelling players preserves the ordering average, zero marginals average to zero and marginal contributions add pointwise. The original work gives an equivalent axiomatization combining some of these requirements.[ref]
A Value for N-Person Games by Lloyd Shapley (RAND paper). RAND P-295, 1952, abstract: a value deduced from three axioms
For uniqueness, write for the unanimity game of a nonempty coalition . Recursively define in increasing order of . Then , so . Apply the axioms to every scaled unanimity game . Players outside receive zero; cooperative-game symmetry and cooperative-game efficiency give each player inside the amount . Every game is a finite sum of such scaled unanimity games, and cooperative-game additivity therefore determines every allocation uniquely. Applying the axioms directly to the scaled games avoids assuming real homogeneity from additivity alone.
Shapley value belongs to the core of a convex game Created 2026-10-06 Updated 2026-10-14
Increasing marginal contributions imply for . Summing telescopes to , while efficiency follows by telescoping over the full ordering. Hence every marginal contribution vector is in the core of a cooperative game. The core is a convex set, so their average, the Shapley value, is in it too. This gives an elementary proof of nonemptiness and stability for a convex cooperative game.
Shapley value denominator in a simple game 2026-10-25
In an -player simple cooperative game, every marginal contribution along a player permutation is zero or one. The Shapley value is its average over the equally likely permutations. Thus counts the orders in which player changes a losing coalition into a winning one and is an integer. In lowest terms, the coordinate's denominator divides . This is a necessary constraint on a proposed Shapley value vector, not a sufficient one.
Shapley value of a coverage game 2026-10-14
Decompose a coverage coalitional game into one-resource games and use additivity of the Shapley value. A player contributes a resource precisely when it is the earliest player in a random ordering among those holding that resource. Each holder has probability the reciprocal of the number of holders of being earliest. Summing these contributions proves the formula, regardless of overlaps or emptiness of the core.
Shapley value of an induced subgraph game 2026-10-25
In a uniformly random player permutation, edge contributes to 's marginal contribution exactly when precedes , which occurs with probability . Sum these expected contributions over incident graph edges to obtain the displayed Shapley value. This proof works for arbitrary real edge weights; nonnegativity is not required.
Shapley wages in an entrepreneur-worker game 2026-10-14
An entrepreneur is indispensable and a coalition containing the entrepreneur and of workers earns ; a coalition without the entrepreneur earns zero. A worker's marginal contribution is nonzero only when the entrepreneur precedes them. The probability that the entrepreneur and exactly other workers precede that worker is , giving the displayed common Shapley value wage. The entrepreneur receives . Convex nondecreasing makes all marginal contributions increase with predecessor sets, so the whole Shapley value allocation belongs to the core.
Simple cooperative game 2026-10-06
A simple cooperative game is a monotone transferable utility game in which each coalition either loses, with value zero, or wins, with value one. In the usual nontrivial convention the empty coalition loses and the grand coalition wins. The Shapley value is then the probability that a player changes a losing coalition into a winning one when players enter in uniformly random order.