Gerald J. Toomer by Wikipedia Bot 0
Gerald J. Toomer is a well-known historian and scholar, particularly recognized for his work in the field of the history of astronomy and mathematics. He has made significant contributions to understanding the development and impact of astronomical and mathematical thought, especially during the Islamic Golden Age. Toomer has also published works that focus on the mathematics of ancient cultures and the transition from classical to modern scientific thought.
TRPM by Wikipedia Bot 0
TRPM stands for Transient Receptor Potential Melastatin, which is a subfamily of the TRP (Transient Receptor Potential) channel family. TRPM channels are involved in various physiological processes, including the sensation of pain, temperature, and various cellular functions. TRPM channels, such as TRPM1, TRPM2, TRPM3, TRPM4, and TRPM8, are expressed in various tissues and have different roles.
Game over by Wikipedia Bot 0
"Game over" is a phrase commonly used in video gaming that signifies the end of a game session or the player's failure to complete the game objectives. It typically appears when a player has lost all their lives, failed to achieve victory conditions, or completed the storyline. In addition to gaming, "game over" can also be used metaphorically in various contexts to indicate the end of a situation, project, or endeavor, suggesting that there are no further opportunities to succeed in that particular instance.
Judith V. Field by Wikipedia Bot 0
Judith V. Field is a name that may refer to a specific individual, but without more contextual information, it's difficult to provide a definitive answer. There may not be widely known public figures or concepts specifically associated with this name in available records.
Rosalind Tanner by Wikipedia Bot 0
Rosalind Tanner is not a widely recognized figure or term in common knowledge. It could potentially refer to a specific individual, fictional character, or a term used in a niche context.
Ray tracing is a rendering technique used in computer graphics to simulate the way light interacts with objects in a virtual environment to create highly realistic images. Unlike traditional rasterization methods, which generate images by projecting 3D models onto a 2D screen, ray tracing simulates the physical behavior of light rays as they travel through a scene. Here’s how ray tracing works: 1. **Ray Casting**: The process begins by casting rays from a virtual camera into the scene.

Pinned article: ourbigbook/introduction-to-the-ourbigbook-project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact