Microswimmers are small, often microscopic entities designed or evolved to move through fluids, typically liquid environments like water. These entities can include bacteria, sperm cells, and engineered particles or robots designed to mimic biological swimming. The study of microswimmers encompasses various fields, including biology, robotics, physics, and engineering, where researchers investigate their movement patterns, interactions with other particles, and potential applications.
Robot locomotion refers to the various ways in which robots move and navigate through their environments. This field encompasses the design, control, and operation of robotic systems that can traverse different terrains, adapt to various conditions, and handle obstacles. There are several primary types of locomotion mechanisms in robotics: 1. **Wheeled Locomotion**: This is one of the most common forms of locomotion, where robots use wheels to move.
Momentum is a concept used in both physics and finance. ### In Physics: Momentum refers to the quantity of motion of a moving body and is calculated as the product of an object's mass and its velocity. The formula for linear momentum (\(p\)) is: \[ p = mv \] where: - \(p\) is momentum, - \(m\) is mass, and - \(v\) is velocity.
Motion estimation is a key technique used in computer vision, video compression, and image analysis that involves determining the motion of objects or regions within a sequence of images or video frames. The primary goal of motion estimation is to identify how the position of objects changes over time, which can occur due to the motion of the camera, the objects themselves, or both. ### Applications of Motion Estimation 1. **Video Compression**: In codecs like H.264 or HEVC (H.
An isostere is a concept in medicinal chemistry and pharmacology that refers to molecules or ions that have similar shapes, physical properties, or chemical properties due to the similarity of their atomic makeup, but differ in their atomic composition. Isosteres can be classified into two main categories: 1. **Classical Isosteres**: These are compounds that have the same number of atoms and similar geometrical arrangements but differ in the elements involved.
Principles of motion sensing refer to the fundamental concepts and technologies used to detect and measure movement. Motion sensing is widely used in various applications, including consumer electronics, robotics, automotive systems, and security. Here are some key principles and technologies involved in motion sensing: 1. **Types of Motion Sensors**: - **Accelerometers**: These sensors measure acceleration forces acting on the sensor in one or more directions. By integrating acceleration data over time, they can determine velocity and position.
Velocity is a term that can refer to different concepts depending on the context in which it is used. Here are a few common interpretations: 1. **Physics:** In physics, velocity is a vector quantity that refers to the rate at which an object changes its position. It has both a magnitude (speed) and a direction.
A **bipartite hypergraph** is a special type of hypergraph characterized by its two distinct sets of vertices. In a hypergraph, edges can connect any number of vertices, unlike in a standard graph where an edge connects just two vertices. In simpler terms, a bipartite hypergraph consists of: 1. **Two vertex sets**: Let's denote them as \( A \) and \( B \). All vertices in the hypergraph belong to one of these two sets.
In the context of hypergraphs, packing refers to a specific concept related to the arrangement of the hyperedges in the hypergraph. A hypergraph is a generalization of a graph where edges can connect more than two vertices. When we talk about packing in a hypergraph, we often mean a collection of hyperedges such that certain conditions regarding their intersection or overlap are satisfied.
The lexicographic product (or Cartesian product) of two graphs \( G = (V_G, E_G) \) and \( H = (V_H, E_H) \) is a graph denoted by \( G \cdot H \) (or sometimes \( G[H] \) or \( G \square H \)).
The modular product of graphs is a way to combine two graphs into a new one that captures certain structural properties of the original graphs. Specifically, it preserves the modularity of the vertex sets in each graph.
The zig-zag product is an operation on graphs, specifically useful in the field of combinatorial design and expander graphs. It allows the construction of a new graph from two existing graphs in a way that preserves certain properties, typically expanding size and connectivity characteristics. For two graphs \( G \) and \( H \): - Let \( G \) be a graph with vertex set \( V_G \) and \( H \) be a directed graph with vertex set \( V_H \).
The term "shortness exponent" isn't widely known or defined within established scientific literature as of my last update. However, it's possible that it may refer to a concept in a specialized area of research, possibly in fields like physics, mathematics, or data analysis, where exponents are used to characterize statistical properties of distributions or phenomena. If you're referring to a concept in a specific context (e.g.
A **subhamiltonian graph** is a type of graph in the field of graph theory. Specifically, a subhamiltonian graph is one that contains a Hamiltonian path but not necessarily a Hamiltonian cycle. In other words, it is possible to traverse all vertices in the graph exactly once (the definition of a Hamiltonian path), but it may not be possible to return to the starting vertex without repeating any vertices (which would be needed for a Hamiltonian cycle).
A **convex bipartite graph** is a specific type of graph that belongs to the category of bipartite graphs, which are graphs where the vertex set can be divided into two disjoint subsets such that every edge connects a vertex in one subset to a vertex in the other. In a bipartite graph, there are no edges between vertices within the same subset. The term **convex** typically relates to a property concerning the induced subgraphs of the bipartite graph.
A Pairwise Compatibility Graph (PCG) is a type of graph that is used to represent the compatibility relationships between a set of items, entities, or individuals in various fields, such as computer science, biology, and social sciences. In a pairwise compatibility graph, the nodes (or vertices) represent the items, and the edges represent a compatibility relationship between pairs of items.
A **planar graph** is a type of graph that can be embedded in the plane, meaning that it can be drawn on a flat surface such that its edges intersect only at their endpoints (vertices) and do not cross each other. In other words, a graph is planar if it can be represented in such a way that no two edges overlap except at their endpoints.
A self-complementary graph is a type of graph that is isomorphic to its own complement. In graph theory, for a given graph \( G \), the complement graph \( \overline{G} \) is formed by taking the same vertex set as \( G \) but including only those edges that are not present in \( G \).
A **strongly chordal graph** is a specific type of graph that combines properties of both chordal graphs and certain restrictions on the structure of its cliques. 1. **Chordal Graph**: A graph is defined as chordal (or "circular" or "perfectly triangulated") if every cycle of four or more vertices has a chord. A chord is an edge that is not part of the cycle but connects two vertices of the cycle.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact