Mycin by Wikipedia Bot 0
MYCIN is an early expert system developed in the 1970s at Stanford University for diagnosing bacterial infections and recommending antibiotics. It was one of the pioneering efforts in artificial intelligence and knowledge-based systems in the field of medicine. MYCIN used a rule-based approach to analyze the symptoms and medical history of patients, asking a series of questions to narrow down the possible infections and suggesting appropriate treatments.
Mousepad by Wikipedia Bot 0
A mousepad is a flat surface designed for the use of a computer mouse. It provides a smooth and consistent area for the mouse to move on, enhancing tracking accuracy and improving the overall user experience. Mousepads can be made from various materials, including cloth, plastic, rubber, and metal. Some mousepads are designed specifically for gaming, featuring optimized surface textures and additional features like wrist support or RGB lighting.
Firefox is a web browser developed by Mozilla, and its version history reflects the evolution of the browser since its initial release. Here’s a high-level overview of significant versions and milestones in the Firefox version history: 1. **Firefox 1.0** (November 2004): The initial stable release of Firefox, which gained popularity due to its speed, simplicity, and strong support for web standards. 2. **Firefox 1.
The Strategic Computing Initiative (SCI) was a program launched by the United States Department of Defense (DoD) in the late 1980s with the primary goal of developing advanced computing technologies that would enhance the capabilities of military applications. The initiative was aimed at fostering the development of high-performance computing systems and techniques that could be used for a variety of defense-related purposes, including simulations, modeling, and analysis.
Xcon by Wikipedia Bot 0
XCON, also known as R1, is an artificial intelligence system developed by Digital Equipment Corporation (DEC) in the early 1980s. It was primarily used for configuring orders of computer systems based on customers' requirements. The system utilized a rule-based expert system approach to automate the configuration of hardware components, ensuring that all parts were compatible with one another and met the specifications provided by customers.
The history of virtual learning environments (VLEs) in the 1990s is marked by significant technological advancements and the increasing adoption of online education. Here's an overview of key developments during that period: ### Early 1990s: The Foundation - **Genesis of E-Learning**: The concept of e-learning began to take shape in the early 1990s, influenced by advancements in computer technology and the rise of the internet.
IBM 740 by Wikipedia Bot 0
The IBM 740 is a model of an early IBM mainframe computer that was introduced in the 1960s. It was part of IBM’s 700 series which included a range of models and systems primarily used for scientific and engineering applications. The IBM 740 was known for its use in tasks requiring significant computational power, such as complex calculations and data processing. It typically featured advanced hardware for its time, including magnetic-core memory and paper tape for input and output.
The concept of the "office of the future" refers to the evolving workplace environment, influenced by advancements in technology, shifts in work culture, and changes in employee expectations. Here are some key characteristics and trends often associated with the office of the future: 1. **Flexibility & Remote Work**: Many organizations are adopting hybrid models that blend remote and in-office work. The office may function as a space for collaboration and meetings, while employees can work from home or other locations as needed.
PARC (company) by Wikipedia Bot 0
PARC (Palo Alto Research Center), originally part of Xerox, is a research and development company known for its pioneering contributions to various fields, including computer science, artificial intelligence, networking, and human-computer interaction. Established in 1970 in Palo Alto, California, PARC played a significant role in the development of technologies like the graphical user interface (GUI), the laser printer, and Ethernet networking.
Project Sidekick by Wikipedia Bot 0
As of my last update in October 2023, "Project Sidekick" does not refer to a widely recognized initiative or project in public knowledge, and it could refer to various things depending on the context (e.g., a project name used by a specific company, a video game, an educational initiative, etc.).
Voice Navigator by Wikipedia Bot 0
Voice Navigator typically refers to systems or applications that use voice recognition technology to assist users in navigating through various environments or interfaces. This can range from GPS navigation systems that provide turn-by-turn directions verbally to software applications designed to help users navigate websites, devices, or even smart home systems using voice commands. In different contexts, Voice Navigator can have specific meanings: 1. **GPS Navigation**: In automotive or mobile GPS systems, a voice navigator guides drivers with audio directions so they can focus on the road.
Xerox Star by Wikipedia Bot 0
The Xerox Star, officially known as the Xerox 8010 Information System, was a pioneering computer system introduced in 1981. It is widely recognized as one of the first commercial attempts to deliver a graphical user interface (GUI) tailored for personal productivity and office tasks. The Xerox Star was developed at Xerox's Palo Alto Research Center (PARC), which was a hub for groundbreaking innovations in computing.
The term "Timelines of video games" can refer to various contexts within the gaming industry, including historical timelines of game development, chronological timelines within the narratives of specific game franchises, or timelines that compare the release dates of games over the years.
Game canon by Wikipedia Bot 0
Game canon refers to the established storyline, characters, events, and settings within a video game franchise that are considered official and authentic by the creators and developers. It encompasses all the narrative elements that are deemed part of the game's universe, which can include mainline games, spin-offs, expansions, and sometimes related media like films, books, or comics. In many cases, a franchise may have various entries that contribute to its overall narrative, but not all content is considered canon.
The history of arcade video games is a fascinating evolution that reflects advancements in technology, changes in entertainment preferences, and shifts in cultural norms. Here’s a comprehensive overview: ### Early Beginnings (1970s) 1. **Pong (1972)**: Often credited as the first commercially successful arcade video game, Pong was created by Atari and was a simple two-dimensional table tennis simulation. Its popularity helped establish video games as a viable business.
The history of massively multiplayer online games (MMOs) is a fascinating journey that spans several decades, reflecting the evolution of technology, gaming culture, and social interaction online.
Firefox 4 by Wikipedia Bot 0
Firefox 4 is a major version of the Mozilla Firefox web browser that was released on March 22, 2011. It introduced several significant features and improvements over its predecessors, including: 1. **Improved Performance**: Firefox 4 included enhancements to the rendering engine, which led to faster page load times and better performance in handling complex web applications.
The COVID-19 pandemic had a profound impact on various sectors, including the video game industry. Here are some of the key effects: 1. **Increased Demand for Gaming**: With lockdowns and social distancing measures in place, many people turned to video games as a form of entertainment, leading to a significant increase in player engagement and sales. Online multiplayer games, in particular, saw a surge in active users.
Ludomusicology by Wikipedia Bot 0
Ludomusicology is an interdisciplinary field that focuses on the study of music in video games. It explores the ways in which music interacts with gameplay, narrative, and the overall gaming experience. This field combines elements of musicology, game studies, and cultural studies to analyze how music influences player emotions, enhances storytelling, and contributes to the aesthetic and immersive qualities of games. Ludomusicologists examine various aspects of video game music, including composition, production, distribution, and reception.
Xbox 360 launch by Wikipedia Bot 0
The Xbox 360 was launched by Microsoft on November 22, 2005, in North America. It was the second console in the Xbox series and aimed to compete with Sony's PlayStation 3 and Nintendo's Wii in the seventh generation of video game consoles. The Xbox 360 featured improved graphics, a new online gaming service known as Xbox Live, and support for high-definition resolutions.

Pinned article: ourbigbook/introduction-to-the-ourbigbook-project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact