Cake Theory, often referred to in the context of economics and social sciences, is a metaphor used to illustrate the complexities of resource distribution and allocation among different entities, such as individuals or groups. The concept can be exemplified through various scenarios where a "cake" represents a limited resource that is to be divided among parties with possibly conflicting interests.
The moving-knife procedure is a method used in economics, particularly in the context of fair division problems. It is a way to allocate resources or goods among individuals in a manner that is considered fair based on their preferences. The method is often applied in situations where indivisible goods are involved, or where parties have different valuations of the items being divided.
Proportional cake-cutting refers to a method of fairly dividing a resource—often represented as a "cake"—among multiple parties (or "players"), such that each player receives a piece they consider to be at least a certain fraction of the total value of the cake. The aim is to ensure that each participant is satisfied with their share and feels that it is a fair division according to their own preferences.
Symmetric fair cake-cutting refers to a method of dividing a "cake" (or any divisible resource) in such a way that all participants perceive the division to be fair and equitable, ensuring symmetry in their allocations. The concept stems from the fields of economics and game theory, where fairness in resource allocation is crucial. In symmetric fair cake-cutting: 1. **Symmetry** means that if two participants start with the same preferences and information, they should receive identical portions of the cake.
The "price of fairness" is a concept derived from economics and game theory that refers to the potential costs that individuals or groups incur when they prioritize fairness or equity in decision-making processes over their own self-interest or the most efficient outcomes. In various scenarios, particularly in negotiations, business settings, or resource allocation, the pursuit of fairness can lead to suboptimal results or inefficiencies.
Map segmentation is a process used in geographic information systems (GIS), image processing, and various fields of computer vision to divide a map or an image into distinct regions or segments based on specific criteria. The goal of map segmentation is to facilitate analysis, interpretation, and understanding of spatial data by reducing complexity and enhancing relevant features.
Online fair division refers to the problem of allocating resources or dividing goods among agents in a dynamic environment where the agents arrive and make requests over time. In contrast to traditional fair division, where all agents and items are present from the beginning, online fair division must consider situations where agents show up sequentially, and decisions need to be made without the knowledge of future arrivals or requests.
Game balance refers to the process of ensuring that all elements of a game—such as characters, abilities, weapons, items, or mechanics—are designed and adjusted in a way that creates a fair, enjoyable, and challenging experience for players. Effective game balance aims to prevent any single aspect of the game from being overwhelmingly powerful or weak, which could lead to frustration or diminish the enjoyment of the game.
The term "house rule" can refer to different concepts depending on the context: 1. **In Gaming**: House rules are informal rules adopted by a group of players that modify or replace the official rules of a game. These rules can help tailor the game experience to better fit the preferences of the group, addressing specific issues or enhancing enjoyment.
The term "lusory attitude" refers to the mindset or approach that individuals adopt when engaging in games or play. It was popularized by philosopher Bernard Suits in his work on the philosophy of games. The lusory attitude involves accepting the rules of a game and pursuing the goals defined by those rules, all while acknowledging that these rules may be artificial or arbitrary. In essence, the lusory attitude allows players to immerse themselves in a game despite knowing that the game's context is separate from reality.
A circular section, often referred to in geometry, describes a part of a circle or the two-dimensional shape created by cutting through a three-dimensional object (like a sphere) along a plane that intersects the object in such a way that the intersection is a circle.
A coordinate system is a mathematical framework used to define the position of points in a space. It allows for the representation of geometric objects and their relationships in a consistent way. Depending on the dimensionality of the space, different types of coordinate systems can be used.
Helmholtz decomposition is a theorem in vector calculus that states that any sufficiently smooth, rapidly decaying vector field in three-dimensional space can be uniquely expressed as the sum of two components: a gradient of a scalar potential (irrotational part) and the curl of a vector potential (solenoidal part).
A **spherical conic** is a curve that can be defined on the surface of a sphere, analogous to conic sections in a plane, such as ellipses, parabolas, and hyperbolas. While traditional conic sections are produced by the intersection of a plane with a double cone, spherical conics arise from the intersection of a sphere with a plane in three-dimensional space.
In topology, a surface is a two-dimensional topological space that can be defined informally as a "shape" that locally resembles the Euclidean plane. More specifically, a surface is a manifold that is two-dimensional, meaning that every point on the surface has a neighborhood that is homeomorphic (topologically equivalent) to an open subset of \(\mathbb{R}^2\). ### Key Features of Surfaces: 1. **Local vs.
As of my last knowledge update in October 2023, "Madster" could refer to different things depending on the context. Here are a couple of possibilities: 1. **Madster (File Sharing Service)**: Originally, Madster was a peer-to-peer file-sharing service that emerged in the early 2000s, similar to Napster. It allowed users to share and download music files but faced legal challenges and ultimately became less prominent as other platforms emerged.
Spherical geometry is a branch of mathematics that deals with geometric shapes and figures on the surface of a sphere, as opposed to the flat surfaces typically studied in Euclidean geometry. It is a non-Euclidean geometry, meaning that it does not abide by some of the postulates of Euclidean geometry, particularly the parallel postulate.
Astranis is a company focused on developing small, affordable satellites that provide internet connectivity, particularly for underserved regions. Founded in 2015 and based in San Francisco, Astranis aims to bridge the digital divide by leveraging technology to offer reliable internet access in areas where traditional infrastructure may be lacking or too costly to deploy. Their satellites are designed to be smaller and more cost-effective compared to traditional communication satellites, making it easier and more economical to deploy broadband services.
Molecular geometry refers to the three-dimensional arrangement of atoms in a molecule. It describes the shape of the molecule formed by the positions of the bonded atoms and the angles between them. Understanding molecular geometry is crucial in chemistry because it influences properties such as polarity, reactivity, phase of matter, color, magnetism, biological activity, and many other characteristics of molecules.
Pappus of Alexandria was a Greek mathematician who lived during the 4th century AD, in the Roman province of Egypt. He is best known for his work "Collection," a compendium of Greek mathematics that preserves and elaborates on the contributions of earlier mathematicians, particularly in the fields of geometry and number theory. Pappus's "Collection" is divided into several books, discussing various topics such as projective geometry, mechanics, and mathematical theory.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact