Saddle point Updated +Created
Sand mandala Updated +Created
Cryptocurrency Updated +Created
Enter through the narrow gate Updated +Created
Gospel of Matthew 7:13:
Enter through the narrow gate. For wide is the gate and broad is the road that leads to destruction, and many enter through it.
Ciro Santilli really likes this one, because he feels that where many people go, it is useless to go again. It is much better to explore that which few can do, but which many will need.
Also known as being hipster.
Game AI research Updated +Created
List of companies by country Updated +Created
Mudfish Updated +Created
Ultra High Frequency Updated +Created
Computer physical principle of operation Updated +Created
Crystal Updated +Created
Entrepreneur Updated +Created
Envelope (music) Updated +Created
IAU designated constellations Updated +Created
Cover up the entire sky in a compatible way with the traditional constellations. They are also very square, the boundaries consisting only of vertical and horizontal lines on the sphere.
Mine Updated +Created
One Child Policy Updated +Created
Population inversion Updated +Created
Pulsed laser Updated +Created
Shehnai Updated +Created
It is very similar to the Chinese suona.
Video 1.
Divine Shehnai by Saregama Hindustani Classical (2023)
Source.
Sitar Updated +Created
AI game Updated +Created
Video 1.
Our Final Invention - Artificial General Intelligence by Sciencephile the AI (2023)
Source. AGI via simulation section.
Ciro Santilli defines an "AI game" as:
a game that is used to train AI, in particular one that was designed with this use case in mind, and usually with the intent of achieving AGI, i.e. the game has to somehow represent a digital world with enough analogy to the real world so that the AGI algorithms developed there could also work on the real world
Most games played by AI historically so far as of 2020 have been AI for games designed for humans: Human game used for AI training.
Ciro Santilli took a stab at an AI game: Ciro's 2D reinforcement learning games, but he didn't sink too much/enough into that project.
A closely related and often overlapping category of simulations are artificial life simulations.

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